BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (62, 0, D) a +3 chain mail of poison resistance (62, 1, D) a +1 robe of fire resistance (unseen) (62, 9, D) a +2 hand axe of electrocution (62, 10, D) a bullfrog corpse (skeletalised by now) (63, 10, D) a jackal corpse (skeletalised by now) (67, 0, D) a staff of earth (unseen) (67, 4, D) a +0 dagger a +0 robe (68, 3, D) a +0 club (68, 4, D) a +0 dagger a +0 robe (70, 9, D) the +1 scale mail of the Sun {Rampage Int-3 Dex+3} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. (unseen) (71, 8, D) a +3 great sword of holy wrath (71, 17, D) the +3 hand axe of Mayhem {freeze, *Noise rPois rF++ Will+++} rF++: It greatly protects you from fire. rPois: It protects you from poison. Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. (unseen) (71, 18, D) a wolf corpse (71, 19, D) a +0 short sword a +0 robe (71, 26, D) a scroll of brand weapon (71, 27, D) a +0 shortbow of freezing (unseen) (72, 18, D) a +0 spear a hornet corpse (72, 26, D) a +2 vampiric rapier (unseen) (72, 27, D) a +3 great mace of protection (unseen) (72, 28, D) a +0 mace (73, 17, D) the +10 shortbow "Nidalyam" {freeze, *Corrode rF+ rC+ Str+7} Str+7: It affects your strength (+7). rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. (unseen) (73, 19, D) a +0 spear a +0 buckler (73, 26, D) a Compendium of Siegecraft (73, 27, D) a +3 heavy sling (unseen) (74, 1, D) a ball python corpse (skeletalised by now)