BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the +9 sling of the Snake Pit {heavy, rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a ring of ice (61, 0, D) a +4 heavy sling (unseen) (61, 3, D) a +0 rapier (61, 5, D) a +0 long sword a +0 ring mail (61, 8, D) a staff of air (unseen) (61, 20, D) a +0 falchion (61, 37, D) a staff of air (unseen) (62, 0, D) a +2 great sword of electrocution (62, 1, D) a +2 spear of flaming (62, 9, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 11, D) a +0 arbalest (62, 16, D) a +1 flail of draining (62, 21, D) a +0 club (62, 27, D) a talisman of death (62, 37, D) a staff of earth (unseen) (63, 0, D) a +3 rapier of draining (unseen) (63, 8, D) the +0 chain mail "Hiblolam" {Will+ Regen+ rCorr} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (63, 9, D) a +0 shortbow a +0 arbalest a centaur corpse (skeletalised by now) (63, 16, D) a staff of death (63, 17, D) a +0 flail a ring of poison resistance a draconian corpse (skeletalised by now) (63, 26, D) a +4 trident of venom (63, 27, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 5, D) a +0 short sword a +0 leather armour (64, 16, D) the +3 golden dragon scales of Hubris {Fly rPois rF+ rC+ MP-7 Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. MP-7: It affects your magic capacity (-7). Fly: It grants you flight. (unseen) (64, 21, D) a +0 halberd (64, 23, D) a +1 heavy falchion (unseen) (64, 27, D) the +6 chain mail of Argheixo {Will+} Will+: It increases your willpower. (unseen) (65, 26, D) a +0 dagger of freezing (67, 22, D) a +0 hand axe (69, 36, D) a +3 scale mail of cold resistance (unseen) (70, 8, D) a +2 heavy hand axe (unseen) (71, 8, D) a staff of earth (71, 16, D) a staff of conjuration (unseen) (71, 17, D) the +0 plate armour of Truth {rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (unseen) (71, 26, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (71, 27, D) an amulet of guardian spirit (71, 36, D) Great Wizards, Vol. VII (72, 9, D) a staff of alchemy (72, 17, D) the staff of Terror {rF+ rN+ rCorr Str-3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (72, 26, D) a staff of alchemy (unseen) (72, 27, D) a scroll of brand weapon (72, 36, D) a +2 demon trident of venom (72, 37, D) a staff of air (73, 16, D) the +4 flail of the Messenger {vamp, rN+} rN+: It protects you from negative energy. (unseen) (73, 17, D) the +2 scimitar of Xosmam {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (73, 26, D) the Compendium of White Last Rites Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Martyr's Knell Necromancy/Summoning 4 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (73, 27, D) a +0 buckler of poison resistance (unseen)