BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 dagger of flaming (unseen) (59, 37, D) a +0 falchion of electrocution (unseen) (59, 40, D) a +0 glaive a +0 plate armour a +0 giant spiked club (60, 29, D) a +0 trident (60, 36, D) a +0 short sword of venom (unseen) (60, 37, D) a book of Debilitation (60, 41, D) a +0 long sword a +0 plate armour (60, 42, D) a +0 long sword a +0 plate armour (61, 0, D) a +5 falchion of electrocution (61, 8, D) a +1 arbalest of freezing (61, 26, D) a +1 spectral quarterstaff (unseen) (61, 29, D) a +0 trident (61, 36, D) a +2 hand axe of freezing (unseen) (61, 37, D) a +2 great sword of holy wrath (unseen) (61, 42, D) a +2 dire flail of protection (still there?) a +0 plate armour (still there?) (62, -1, D) a +0 scimitar a naga corpse (skeletalised by now) (62, 1, D) a ball python corpse (skeletalised by now) (62, 9, D) a +2 vampiric dagger (62, 17, D) the +10 plate armour "Isanuin" {rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. (unseen) (62, 26, D) a +4 heavy mace (unseen) (62, 28, D) a +0 trident (62, 36, D) a +0 plate armour (62, 37, D) a +2 troll leather armour (unseen) (62, 41, D) a +0 long sword a +0 chain mail (62, 42, D) a +0 battleaxe (still there?) +1 shadow dragon scales (still there?) (62, 43, D) a +0 flail a +0 chain mail (63, 16, D) a staff of death (63, 17, D) a talisman of death (63, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 22, D) a +0 short sword a +0 robe (63, 26, D) a staff of fire (63, 27, D) a staff of conjuration (63, 28, D) a +0 trident a boomerang (63, 36, D) a scroll of fog (63, 37, D) a +0 heavy mace (unseen) (64, 16, D) a +1 plate armour of fire resistance (unseen) (64, 17, D) an amulet of faith (64, 21, D) a +0 spear (64, 22, D) a +0 dagger a +0 robe (64, 26, D) a +2 heavy mace (unseen) (64, 28, D) a +0 trident 2 boomerangs (65, 26, D) a +3 leather armour of positive energy (unseen) (68, 0, D) the +5 trident "Earthworm" {heavy, rF+ rC+ Int-4} Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rC+: It protects you from cold. (69, 36, D) a +2 ring mail of willpower (unseen) (69, 38, D) a +0 rapier a +0 ring mail (70, 29, D) a +0 long sword (70, 30, D) a +0 longbow a +0 short sword a +0 leather armour (70, 36, D) the +10 mace "Cimoxzur" {flame, +Blink rPois rN+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (70, 37, D) a +0 short sword of distortion (unseen) (70, 38, D) a +0 long sword a +0 ring mail a +0 shortbow a +0 short sword a +0 leather armour (70, 40, D) a +0 short sword a +0 leather armour (71, 8, D) a +2 short sword of holy wrath (71, 16, D) a staff of conjuration (unseen) (71, 26, D) the +3 ring mail of the Harvest {Rampage rElec rN++ Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (71, 27, D) a +4 hand axe of electrocution (unseen) (71, 29, D) a +0 long sword (71, 36, D) a +1 flail of protection (71, 37, D) a ring of positive energy (71, 39, D) a +0 short sword a +0 leather armour (72, 16, D) a +4 spear the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (72, 17, D) a +6 scimitar of electrocution (72, 27, D) a staff of air (unseen) (72, 37, D) a +2 vampiric short sword (72, 38, D) a +1 short sword of draining a +0 dagger (73, 16, D) a +1 war axe of flaming (unseen) (73, 36, D) a +1 short sword of electrocution (unseen) (73, 37, D) a +1 heavy shortbow (unseen) (74, 20, D) a +0 dagger a +0 robe (75, 1, D) a staff of earth (unseen)