BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of digging (6) (60, 37, D) a staff of fire (unseen) (61, 0, D) a +3 shortbow of flaming (unseen) (61, 2, D) a +0 trident (61, 3, D) a +0 trident a boomerang (61, 8, D) an amulet of faith (61, 16, D) the +6 orcbow of the Old World {freeze, rElec rN+++ Int-5 Dex-3} Int-5: It affects your intelligence (-5). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. (unseen) (61, 26, D) the +3 war axe "Royl" {flame, rC+ Str-2 Int-5 Dex+6} Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. (unseen) (61, 37, D) a +2 ring mail of cold resistance (unseen) (62, 1, D) an amulet of magic regeneration (62, 3, D) a +0 trident (62, 9, D) a staff of fire (62, 17, D) a +0 spear a +2 spear of venom (62, 19, D) a wolf skeleton (62, 26, D) the ring "Nudece" {Int+6 Dex+3} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (62, 27, D) a +0 short sword a +0 buckler a ring of ice (62, 29, D) a +0 rapier of draining (still there?) a +0 leather armour (still there?) (62, 30, D) a +0 short sword a +0 leather armour (62, 37, D) a +3 whip of electrocution (unseen) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) +1 shadow dragon scales (unseen) (63, 16, D) a book of Spectacle (63, 17, D) a ring of poison resistance (63, 20, D) a +0 quarterstaff a +0 robe (63, 26, D) a staff of conjuration (63, 27, D) a ring of see invisible (63, 30, D) a +0 flail of protection (63, 37, D) the +2 robe "Ummunuo" {Will+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (64, 16, D) the +9 halberd of the Arcadian God {chaos, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (64, 27, D) a ring of ice (64, 28, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour an elf corpse an elf corpse (64, 29, D) a +5 long sword of holy wrath (unseen) (65, 26, D) the ring of Cera {rC+ rCorr Dex+2} [ring of resist corrosion] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (67, 0, D) a +4 heavy spear (unseen) (67, 3, D) a +0 short sword a +0 robe (67, 4, D) a +0 short sword a +0 robe (69, 36, D) a staff of cold (unseen) (70, 8, D) the granite talisman of Efaos {Will+++ Str-5 Int-3 Stlth+} [granite talisman] Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (70, 9, D) a +0 short sword of protection (unseen) (70, 27, D) a +0 orcbow (70, 36, D) the +7 quarterstaff "Lyoluj" {heavy, Int+7} Int+7: It affects your intelligence (+7). (71, 16, D) a +2 orcbow of electrocution (unseen) (71, 17, D) a +2 ring mail of willpower (unseen) (71, 36, D) a ring of see invisible (71, 37, D) a +1 vampiric war axe a +3 leather armour of cold resistance (71, 38, D) a +0 shortbow a +3 long sword of flaming an elf corpse (71, 39, D) a +0 rapier an elf corpse (71, 40, D) a +0 scimitar of holy wrath a +0 leather armour a +0 buckler (72, 8, D) a staff of death (unseen) (72, 9, D) a +0 antimagic broad axe (unseen) (72, 16, D) a ring of resist corrosion (72, 19, D) a +4 spear of freezing a +0 robe (72, 22, D) a +5 morningstar a +0 robe (72, 27, D) a staff of air (unseen) (72, 28, D) a +0 trident 2 boomerangs a +0 orcbow a merfolk corpse (skeletalised by now) (72, 37, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (73, 1, D) a +2 ring mail of fire resistance (unseen) (73, 17, D) an amulet of faith (73, 26, D) a +0 shortbow (still there?) a +1 flail of holy wrath (still there?) (73, 27, D) a ring of flight (73, 37, D) a +3 leather armour of poison resistance (74, 3, D) a +2 heavy hand axe (still there?) a +0 robe (still there?)