BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 40, D) a +0 giant club (49, 41, D) a +0 battleaxe (still there?) a +4 chain mail of poison resistance (still there?) an orc skeleton (still there?) (50, 13, D) a wand of quicksilver (4) (50, 25, D) a ring of fire (50, 31, D) a +0 arbalest a +0 bardiche a +0 battleaxe a +0 plate armour a +6 ring of dexterity (50, 37, D) the +3 sling "Wiuneygg" {heavy, Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (50, 40, D) a +2 glaive of protection a +0 plate armour (51, 13, D) a +2 heavy quarterstaff (unseen) (51, 24, D) a +0 vampiric whip (51, 28, D) a +1 heavy executioner's axe a +0 chain mail a +0 dire flail a +0 chain mail (51, 31, D) a +0 arbalest a +5 battleaxe of venom (51, 32, D) a shadow dragon corpse (skeletalised by now) (51, 36, D) a staff of air (51, 39, D) a staff of alchemy (still there?) a +0 arbalest (still there?) a +0 trident (still there?) a +0 plate armour (still there?) a kobold skeleton (still there?) (51, 41, D) a +0 long sword a +1 chain mail of cold resistance (51, 42, D) a +0 arbalest a +0 war axe a +0 chain mail a ring of flight an orc skeleton (51, 43, D) 3 large rocks a stone giant skeleton (52, 13, D) an amulet of guardian spirit (52, 24, D) a staff of death (52, 25, D) a +1 scale mail of willpower (unseen) (52, 27, D) a +0 great mace a +0 plate armour (52, 28, D) a +1 vampiric long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (52, 29, D) a +1 dire flail (still there?) a +0 chain mail (still there?) (52, 32, D) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) (52, 39, D) a +0 trident a +0 chain mail a wand of iceblast (5) (53, 13, D) a +2 broad axe of venom (unseen) (53, 25, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (53, 32, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (53, 40, D) a warg skeleton (54, 13, D) a book of Power (54, 25, D) a +2 mace of protection (unseen) (54, 28, D) a +1 falchion of holy wrath (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (54, 36, D) a +0 chain mail (55, 13, D) a +3 arbalest of draining (unseen) (55, 24, D) a +0 war axe (61, 0, D) a +0 plate armour of positive energy (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 37, D) a +2 leather armour of willpower (62, 0, D) a +4 plate armour of poison resistance (62, 1, D) a staff of air (62, 8, D) the +0 ring mail "Ytwub" {Dex+2} Dex+2: It affects your dexterity (+2). (62, 26, D) a +4 short sword of flaming (62, 27, D) a +2 broad axe of venom (62, 37, D) a ring of see invisible (62, 40, D) a ring of magical power (63, 0, D) a +0 short sword of venom (unseen) (63, 18, D) a wind drake skeleton (63, 26, D) the staff "Qimis" {rF+ Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (64, 16, D) a +6 sling of draining (64, 26, D) a ring of protection from fire (65, 26, D) the +1 rapier of the Jester {flame, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (unseen) (68, 0, D) an amulet of guardian spirit (68, 2, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the ring "Cohump" {rElec rCorr AC+4 Str+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (70, 8, D) the +7 dagger of Moderation {speed, +Blink rN+ Stlth+} rN+: It protects you from negative energy. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (70, 29, D) a +0 dagger a +0 robe a human skeleton (70, 39, D) a jackal corpse (skeletalised by now) (70, 41, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (71, 8, D) a +0 dagger of flaming a yak corpse (skeletalised by now) (71, 16, D) a +4 great mace of protection (unseen) (71, 18, D) a komodo dragon corpse (skeletalised by now) (71, 26, D) a +0 quarterstaff of holy wrath (unseen) (71, 27, D) a staff of fire (unseen) (71, 28, D) a lindwurm skeleton (71, 36, D) a +5 heavy great sword (72, 8, D) an amulet of faith (72, 9, D) a +1 chain mail of fire resistance (unseen) (72, 16, D) the ring "Evinliwn" {+Blink rElec rPois Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (72, 17, D) the ring of the Foremost Songs {rC+ Int+5 Slay+3} [ring of protection from cold] Int+5: It affects your intelligence (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. (72, 18, D) a komodo dragon corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (72, 28, D) a +0 great sword a +0 plate armour a human skeleton (72, 30, D) a +0 war axe a +0 plate armour a +0 kite shield a human skeleton (72, 36, D) a ring of willpower (72, 37, D) the +4 battleaxe of Etyfos {protect, ^Drain rN++ Dex+5} Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (72, 41, D) a bullfrog corpse (skeletalised by now) (73, 1, D) a +2 rapier of freezing (unseen) (73, 16, D) the +2 rapier "Siwu Usk" {freeze, rElec rF+ rC+ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (73, 18, D) a cane toad corpse (skeletalised by now) (73, 36, D) a +3 spear of freezing (unseen) (75, 1, D) a +3 quarterstaff of speed (unseen)