BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +2 heavy war axe (unseen) (50, 13, D) 4 scrolls of enchant weapon (50, 25, D) a staff of death (unseen) (50, 29, D) a +0 spear (still there?) a +1 spear of flaming (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) a +0 trident of freezing (still there?) a +3 chain mail of fire resistance (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (50, 37, D) a staff of fire (51, 13, D) a ring of ice (51, 28, D) a sea snake skeleton (51, 36, D) a +0 scimitar a +0 robe (51, 38, D) a +0 robe (51, 40, D) a +3 short sword of freezing a +0 robe a +0 dagger a +0 robe (51, 41, D) a +0 morningstar a +0 robe (52, 13, D) a staff of air (unseen) (52, 24, D) a +0 trident (52, 25, D) the +1 spear of Ziwil {holy, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (52, 26, D) the +4 short sword of Deflation {drain, rElec rC- Will++ MP-7} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP-7: It affects your magic capacity (-7). a +3 leather armour of fire resistance (52, 29, D) a +0 trident a ring of poison resistance a merfolk skeleton (52, 30, D) a +0 trident (52, 36, D) a staff of conjuration (52, 37, D) the +4 scimitar of Innocence {flame, Str+2 Int-3 Dex+8 SInv} Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (unseen) (53, 13, D) an amulet of the acrobat (53, 25, D) a staff of fire (unseen) (53, 28, D) a +0 trident a merfolk skeleton (53, 36, D) a +3 trident of flaming (53, 37, D) a ring of flight (54, 13, D) a ring of poison resistance (54, 24, D) a staff of fire (54, 25, D) a +1 dagger of venom (unseen) (54, 29, D) a +0 vampiric demon trident (still there?) a +0 robe (still there?) (55, 13, D) the Encyclopedia of Mortality Spells Type Level a - Soul Splinter Necromancy 1 b - Dispel Undead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (59, 37, D) a +3 great sword of flaming (60, 36, D) a +0 robe (60, 40, D) a +0 rapier of draining +1 acid dragon scales (60, 41, D) a harpy corpse (skeletalised by now) (60, 42, D) a sea snake corpse (skeletalised by now) (61, 0, D) a +0 short sword of speed (unseen) (61, 1, D) a +0 club an orc corpse (skeletalised by now) (61, 2, D) a +0 dagger a +0 robe (61, 26, D) a staff of alchemy (unseen) (61, 27, D) a +0 short sword a +0 leather armour (62, 0, D) a +2 falchion of flaming (62, 1, D) a staff of conjuration (unseen) (62, 3, D) a +0 flail (62, 8, D) a blade talisman (62, 16, D) a ring of flight (62, 17, D) the staff of Elyvilon, Teaching {Str+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 28, D) a +2 dagger of speed a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 37, D) a +7 chain mail of ponderousness (63, 2, D) a +0 short sword a +0 leather armour (63, 8, D) a +2 halberd of venom (unseen) (63, 16, D) a staff of air (63, 26, D) a +4 rapier of venom (63, 27, D) a +0 dagger a +0 scale mail a wand of flame (12) (63, 28, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (63, 36, D) a staff of air (unseen) (63, 37, D) a storm talisman (63, 41, D) a +2 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (64, 17, D) a staff of alchemy (64, 27, D) a +0 hand axe of electrocution (unseen) (64, 28, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (64, 29, D) a +0 trident a +0 leather armour (65, 26, D) a +0 hand axe of electrocution (66, 28, D) a +0 whip (67, 0, D) the +7 plate armour of Violets {+Inv Dex-3 SInv} Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. +Inv: It lets you turn invisible. (unseen) (70, 11, D) a shapeshifter skeleton (70, 36, D) a +2 chain mail of cold resistance (71, 10, D) a shapeshifter skeleton (71, 17, D) a +0 robe of fire resistance (71, 36, D) a +0 spear of venom (71, 37, D) a +0 long sword a +0 robe a dragon-blood talisman (71, 39, D) a +0 mace a +0 hand axe a +0 robe a +0 flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (skeletalised by now) (71, 41, D) a water moccasin corpse (skeletalised by now) (71, 42, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a +8 chain mail of ponderousness (72, 17, D) a staff of death (72, 27, D) a +1 shortbow of freezing (unseen) (72, 28, D) a river rat skeleton (72, 36, D) a scarf of repulsion (72, 37, D) a +1 great mace of protection (unseen) (72, 39, D) a +0 hand axe (73, 1, D) a +2 chain mail of willpower (unseen) (73, 16, D) the +10 great sword "Soir" {flame, SInv} SInv: It lets you see invisible. (unseen) (73, 17, D) a +6 arbalest (73, 27, D) the +7 storm dragon scales of the Endless Expanse {+Blink rElec Will- rCorr Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) a staff of cold (unseen) (74, 1, D) an iguana corpse (skeletalised by now) (75, 8, D) a shapeshifter skeleton