BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the ring of Mivvun {rElec Wiz Int+3} [ring of wizardry] It improves your spell success rate. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) a Young Poisoner's Handbook (61, 8, D) the +8 scale mail of Trumpets {Str+5} Str+5: It affects your strength (+5). (unseen) (61, 12, D) a +0 club (61, 16, D) a staff of fire (unseen) (61, 18, D) a +0 war axe a +0 robe (61, 36, D) 4 potions of haste (61, 37, D) a book of Flames (62, 0, D) a staff of death (62, 1, D) the staff "Fialai" {rF- Will- Int+8 Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +4 heavy triple sword (62, 11, D) a +0 whip a +0 falchion a draconian corpse (skeletalised by now) (62, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 18, D) a water moccasin corpse (skeletalised by now) (62, 29, D) a hell hound skeleton (62, 36, D) a ring of ice (62, 37, D) the ring of Monotheism {rElec rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (63, 16, D) a staff of alchemy (63, 17, D) a +0 scimitar a wand of flame (8) a naga corpse (skeletalised by now) (63, 18, D) a +0 battleaxe a naga corpse (skeletalised by now) (63, 26, D) the +1 arbalest of Ichor {drain, ^Drain MP+9 Str+2} Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. (63, 27, D) a +3 longbow of freezing (63, 28, D) a hell hound skeleton (63, 36, D) The Mind of the Magus in Simple Steps Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Confusing Touch Hexes 3 c - Ozocubu's Armour Ice 3 (unseen) (63, 37, D) a +2 hand axe of venom (unseen) (64, 16, D) a wand of light (4) (64, 17, D) a +4 chain mail of fire resistance (unseen) (64, 19, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a ring of poison resistance (67, 5, D) a +0 mace a +0 robe (68, 1, D) a +2 dagger of electrocution a +0 robe (68, 2, D) a +0 scythe a +0 robe (69, 0, D) a staff of cold (unseen) (69, 36, D) a staff of death (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) a +0 vampiric dagger (unseen) (70, 16, D) 5 large rocks a +0 orcbow (70, 36, D) a +1 hand axe of electrocution (unseen) (70, 37, D) a +0 heavy spear (unseen) (71, 8, D) a +1 leather armour of willpower (71, 17, D) a staff of air (71, 29, D) a +0 longbow a +0 short sword a +0 leather armour an elf skeleton (71, 30, D) a +0 dagger a +0 leather armour (71, 36, D) the +0 quarterstaff of Doom {freeze, ^Fragile Str+4} Str+4: It affects your strength (+4). ^Fragile: It will be destroyed if unequipped. (71, 39, D) a +5 dire flail a +0 robe (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a dragon-blood talisman (72, 16, D) the +2 scale mail of Asiprya {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 18, D) 4 large rocks (72, 26, D) a staff of air (72, 30, D) a +1 hand axe of pain (72, 36, D) a staff of cold (73, 1, D) a +0 rapier of venom (unseen) (73, 16, D) a +1 sling of electrocution (unseen) (73, 17, D) a +0 arbalest a +0 shortbow a book of Movement a yaktaur corpse (skeletalised by now) (73, 26, D) a +3 battleaxe of flaming (unseen) (74, 16, D) 5 large rocks (74, 33, D) a +0 long sword an elf skeleton (75, 1, D) a staff of earth (unseen)