BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a +3 battleaxe of freezing (unseen) (61, 29, D) a +0 long sword (62, 11, D) a +4 falchion a +0 robe (62, 17, D) a +2 trident of freezing (62, 19, D) an adder skeleton (62, 26, D) a staff of fire (unseen) (62, 27, D) a +2 robe of willpower (unseen) (63, 17, D) a staff of earth (unseen) (63, 18, D) a +0 spear a +0 scimitar (63, 20, D) a water moccasin skeleton (63, 26, D) a book of Unlife (63, 27, D) a wand of flame (2) (64, 17, D) a +2 buckler of protection (unseen) (64, 26, D) a book of Blood (64, 27, D) a +6 ring of dexterity (65, 26, D) 4 potions of haste (67, 3, D) a +0 trident an adder corpse (skeletalised by now) (68, 0, D) a +0 orcbow of flaming (70, 12, D) a blink frog corpse (skeletalised by now) (70, 20, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan skeleton (still there?) (71, 8, D) a +2 dagger of venom (71, 17, D) the +5 mace of Crusades {heavy, Int+3} Int+3: It affects your intelligence (+3). (71, 20, D) a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 27, D) a +0 chain mail of poison resistance (unseen) (71, 29, D) a wind drake corpse (skeletalised by now) (71, 30, D) a +0 trident 2 boomerangs (72, 8, D) a staff of conjuration (unseen) (72, 9, D) the maw talisman "Ziav" {rN+ SInv} [maw talisman] rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (72, 16, D) a staff of conjuration (72, 17, D) a +3 trident of venom (72, 20, D) a +0 spear a spriggan skeleton (72, 22, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 27, D) the +0 ring mail of Knowledge {rC- Will+ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (72, 29, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 30, D) a wind drake corpse (skeletalised by now) (73, 1, D) the +11 quarterstaff "Benuup" {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (73, 16, D) a +3 mace of protection (unseen) (73, 27, D) a +0 heavy dire flail (unseen) (73, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (75, 1, D) the +2 hand axe "Beetleslayer" {elec, ^Contam rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen)