BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a wand of iceblast (2) (61, 16, D) a +1 falchion of electrocution (unseen) (61, 26, D) a wand of flame (8) (62, 0, D) the staff "Kofuret" {rPois Will+ Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a scarf of harm (62, 16, D) a +1 robe of positive energy (unseen) (62, 17, D) a book of the Tundra (62, 26, D) a wand of acid (4) (62, 27, D) a +1 triple crossbow of flaming (unseen) (63, 8, D) a +2 dire flail of draining (63, 16, D) a +3 war axe of flaming a komodo dragon corpse (63, 17, D) a +2 shortbow a komodo dragon corpse (63, 26, D) a wand of acid (2) (63, 27, D) a ring of see invisible (64, 16, D) a book of Minor Magic (64, 17, D) a book of the Senses (64, 26, D) a staff of death (unseen) (64, 27, D) a +2 ring mail of fire resistance (unseen) (65, 26, D) the +5 spear of Honour {freeze, rPois} rPois: It protects you from poison. (unseen) (68, 0, D) a +0 ring mail of cold resistance (70, 8, D) a +3 orcbow of draining (unseen) (70, 9, D) a +2 great sword of freezing (unseen) (71, 17, D) the +1 great sword "Aghuzaal" {freeze, rPois rF+ Int-5 SInv} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (71, 26, D) a staff of alchemy (unseen) (72, 8, D) +1 steam dragon scales (unseen) (72, 9, D) the +8 spear "Beetleslayer" {freeze, rN+ rCorr Int-5} Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (72, 16, D) a +2 shortbow of flaming (72, 17, D) the +8 hand axe of Pezerofa {flame, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (72, 26, D) a +6 quick blade of draining (72, 27, D) a +1 heavy battleaxe (72, 29, D) a +0 giant spiked club an ogre corpse (72, 30, D) a +0 giant club a +0 giant club (72, 31, D) a +0 giant spiked club a +0 giant club (73, 1, D) a +1 rapier of venom (still there?) a river rat corpse (skeletalised by now) (still there?) (73, 16, D) a staff of fire (unseen) (73, 17, D) the +11 sling of the Eleven Visionaries {flame, rPois rCorr Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (73, 26, D) a staff of conjuration (unseen) (74, 3, D) an iguana corpse (skeletalised by now) (74, 28, D) a +0 giant club