BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +1 short sword of protection (unseen) (50, 25, D) the orb of the Grue {guile, *Corrode rPois Int+4 Necro} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. (unseen) (50, 36, D) a staff of conjuration (unseen) (50, 37, D) a ring of poison resistance (51, 25, D) a +1 great mace of protection (unseen) (51, 36, D) a +0 glaive of freezing a shadow dragon corpse (51, 37, D) a +1 leather armour of cold resistance (52, 25, D) the ring "Zuntuog" {Fire +Blink Str+2} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. +Blink: It lets you blink. (unseen) (52, 36, D) a +2 robe (52, 37, D) a book of Necromancy (53, 25, D) a +4 flail of holy wrath (unseen) (54, 25, D) a staff of air (unseen) (54, 36, D) a staff of alchemy (unseen) (58, 40, D) a water moccasin corpse (skeletalised by now) (59, 36, D) a staff of cold (unseen) (59, 37, D) a staff of earth (unseen) (60, 16, D) a +0 short sword (60, 37, D) a +2 ring mail of fire resistance (61, 8, D) the +3 spear "Ilahoc" {freeze, ^Fragile rElec rN++ Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (61, 16, D) a ring of see invisible (61, 26, D) a serpent talisman (61, 36, D) a +5 spear of flaming (61, 37, D) a +2 heavy quarterstaff (62, -1, D) a talisman of death (62, 0, D) a +3 chain mail of poison resistance (62, 8, D) the +5 glaive of Paep {heavy, Fly rPois Str-4 SInv} Str-4: It affects your strength (-4). rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. (62, 9, D) a +1 orcbow of flaming (62, 17, D) the staff of Noon {Str+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 19, D) a +3 dire flail of holy wrath (unseen) (62, 26, D) a +1 shortbow of flaming (62, 27, D) the +2 helmet of Gadiclari {rC+ Str-2 Int+5 Dex-2} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. (63, 0, D) a +5 glaive of freezing (unseen) (63, 16, D) a +0 short sword a +0 shortbow a +0 leather armour the +4 whip of the Throat {venom, rPois rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 18, D) a +0 long sword an elf corpse (skeletalised by now) (63, 19, D) a +0 scimitar an elf corpse (skeletalised by now) (63, 26, D) a yaktaur corpse (skeletalised by now) (63, 27, D) the +1 lajatang of Acwaox {drain, rPois rN+ Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. rN+: It protects you from negative energy. (64, 17, D) a +4 ring mail of cold resistance (unseen) (64, 18, D) a +1 heavy battleaxe (unseen) (64, 26, D) a ring of see invisible (64, 27, D) a +1 morningstar of protection (unseen) (64, 31, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (65, 30, D) a swamp drake corpse (skeletalised by now) (66, 31, D) a wyvern corpse (skeletalised by now) (67, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (67, 31, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (67, 32, D) a wyvern corpse (skeletalised by now) (68, 12, D) a +0 flail (69, 0, D) a staff of air (unseen) (69, 13, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) a wand of mindburst (10) (69, 38, D) a +0 long sword a +0 ring mail (69, 40, D) a +0 short sword a +0 shortbow a +0 chain mail (70, 8, D) a +2 arbalest of flaming (unseen) (70, 9, D) a staff of conjuration (70, 13, D) a +0 flail (70, 36, D) a +2 war axe of draining (still there?) the Anthology of the Union (still there?) Spells Type Level a - Call Canine Familiar Summoning 3 b - Animate Armour Summoning/Earth 4 (70, 37, D) an amulet of magic regeneration (71, 8, D) a +1 scale mail of cold resistance (71, 12, D) a +0 whip a +0 dagger a draconian corpse (skeletalised by now) (71, 16, D) a +2 falchion of protection (unseen) (71, 17, D) a +2 scale mail of poison resistance (unseen) (71, 27, D) a staff of fire (71, 28, D) a +0 mace a +0 dire flail (71, 36, D) a book of Sloth (71, 37, D) a +3 mace of holy wrath (71, 39, D) a +0 long sword (71, 41, D) a +4 war axe of electrocution (72, 16, D) an amulet of guardian spirit (72, 17, D) the +0 short sword of Cixoul {protect, rC+} rC+: It protects you from cold. (72, 26, D) a staff of conjuration (72, 27, D) a +4 heavy hand axe (72, 36, D) an amulet of the acrobat (72, 37, D) a +0 orcbow of freezing (unseen) (72, 38, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (72, 39, D) a +0 long sword a +0 long sword a +0 chain mail (73, 16, D) a +1 plate armour of willpower (unseen) (73, 26, D) a +3 leather armour of poison resistance (unseen) (73, 36, D) 2 scrolls of brand weapon (73, 37, D) a staff of conjuration (unseen)