BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 sling of flaming (unseen) (61, 16, D) a staff of cold (unseen) (61, 26, D) a wand of charming (3) (62, 1, D) a +4 ring mail of positive energy (62, 8, D) a staff of alchemy (62, 10, D) a swamp drake corpse (skeletalised by now) (62, 17, D) a book of Misfortune (62, 26, D) a wand of flame (6) (62, 27, D) the +0 ring mail "Datsapef" {Int+2} Int+2: It affects your intelligence (+2). (unseen) (63, 0, D) the ring of Equivalence {rN+ Will+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 8, D) a +4 ring of protection (63, 16, D) 4 scrolls of enchant armour (63, 17, D) a +2 vampiric great sword (unseen) (63, 26, D) the ring "Padireem" {rN+ Dex+3} [ring of positive energy] Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (63, 27, D) the +0 helmet of Tortured Miracles {rF- Will+ Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (64, 16, D) a ring of willpower (64, 17, D) a wand of flame (6) (64, 26, D) the +1 arbalest of Terra Nullius {penet, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (65, 26, D) a +0 heavy shortbow (unseen) (68, 0, D) a staff of cold (69, 0, D) a +4 heavy shortbow (unseen) (69, 36, D) a +0 chain mail of poison resistance (unseen) (70, 8, D) a +2 heavy morningstar (unseen) (70, 9, D) a +1 battleaxe of draining (unseen) (70, 12, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (70, 36, D) a +0 orcbow of freezing (unseen) (70, 37, D) a book of Storms (71, 8, D) a staff of earth (71, 17, D) a staff of alchemy (71, 21, D) a +0 giant club (71, 26, D) a +2 flail of draining (unseen) (71, 27, D) an amulet of faith (71, 29, D) a wyvern skeleton (71, 36, D) a staff of cold (unseen) (71, 37, D) a book of Ice (72, 8, D) the +3 shortbow of Ambiguity {freeze, Will++} Will++: It greatly increases your willpower. (unseen) (72, 9, D) an amulet of magic regeneration (72, 16, D) a staff of conjuration (72, 17, D) the amulet "Bulih" {Spirit -Tele rElec Str+2 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (72, 18, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (72, 26, D) the ring of Usodesm {Fly rF+ Dex+4} [ring of protection from fire] Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fly: It grants you flight. (72, 27, D) a +5 halberd of venom (unseen) (72, 36, D) a wand of mindburst (6) (72, 37, D) a wand of quicksilver (6) (73, 16, D) a staff of air (unseen) (73, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 36, D) 4 scrolls of enchant armour (73, 37, D) a +2 helmet of see invisible (unseen) (74, 2, D) an iguana corpse (skeletalised by now) (75, 1, D) a +0 ring mail of poison resistance (unseen) (75, 2, D) an iguana corpse (skeletalised by now)