BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the ring "Aggo" {rN+ Int+3} [ring of positive energy] Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (62, 0, D) a ball python corpse (62, 1, D) a staff of alchemy (62, 8, D) a staff of earth (62, 9, D) a staff of alchemy (still there?) a tarantella corpse (still there?) a scorpion corpse (still there?) (63, 0, D) an amulet of regeneration a water moccasin corpse (63, 8, D) the +8 spear of Zegar {speed, Dex+8} (still there?) Dex+8: It affects your dexterity (+8). a scorpion corpse (still there?) (68, 0, D) the ring of Wisdom {rPois rC+ Wiz SInv} [ring of wizardry] It improves your spell success rate. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. (69, 0, D) a staff of air (unseen) (70, 9, D) the ring "Leseqou" {rPois rC++ rN+} [ring of poison resistance] rC++: It greatly protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 8, D) an amulet of regeneration (71, 12, D) a hell hound corpse (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +0 pair of gloves of hurling (unseen) (72, 16, D) a staff of cold (unseen) (72, 17, D) the +1 spear of Ileff {flame, rC- rN+ Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (73, 1, D) a +0 scythe (still there?) a +0 robe (still there?) a +1 falchion of flaming (still there?) (73, 16, D) a book of Chaos (73, 17, D) the Guidebook on Grounded Cold Spells Type Level a - Freeze Ice 1 b - Freezing Cloud Conjuration/Ice/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (unseen) (75, 1, D) a +0 club a +0 robe a wand of mindburst (3)