BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the +0 demon blade "Orb Guardian's Bane" {drain, rPois} rPois: It protects you from poison. (61, 10, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +1 morningstar of protection (unseen) (61, 26, D) the +7 plate armour of the Ego {rC- Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. (unseen) (62, 26, D) a book of Armaments (62, 27, D) Easy Spellcraft Spells Type Level a - Airstrike Air 4 b - Sticky Flame Fire/Alchemy 4 c - Dimensional Bullseye Hexes/Translocation 4 (unseen) (63, 8, D) the +6 mace "Seenunt" {holy, rPois SInv Stlth-} rPois: It protects you from poison. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (63, 26, D) a staff of air (unseen) (63, 27, D) a +2 vampiric dagger (unseen) (63, 29, D) a +0 flail a +0 spear a +0 robe (63, 30, D) a black mamba corpse (64, 16, D) the +1 chain mail "Vystri" {Str+2} Str+2: It affects your strength (+2). (unseen) (64, 17, D) the +1 dagger "Hacuad" {venom, rC++ Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a staff of air (unseen) (65, 26, D) a +3 shortbow of freezing (unseen) (67, 0, D) the +4 mace of an ossuary {heavy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (67, 4, D) a +0 mace a draconian corpse (skeletalised by now) (68, 2, D) a +0 flail (69, 0, D) the +1 plate armour "Banu" {Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (69, 20, D) a +0 mace a +0 ring mail (69, 28, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of flame (17) (still there?) (70, 3, D) a +0 short sword (70, 9, D) a +0 battleaxe of venom (70, 18, D) a +0 dagger a +0 robe (70, 27, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a staff of earth (unseen) (71, 17, D) a +2 short sword of flaming (unseen) (71, 18, D) a +0 dagger an orc skeleton (72, 8, D) a +1 shortbow of freezing (unseen) (72, 9, D) the +0 morningstar "Juoq" {protect, +Blink rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (72, 17, D) a +0 dagger a +0 robe (72, 27, D) a +0 rapier a +2 leather armour of cold resistance the elf corpse of Duvessa (skeletalised by now) (72, 29, D) a +0 dagger a +0 robe (73, 16, D) a +0 heavy hand axe (unseen) (73, 26, D) a staff of air (unseen) (73, 30, D) a +0 short sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (74, 16, D) a +0 trident (75, 1, D) a +1 scale mail of willpower (unseen) (75, 18, D) a +0 hand axe a +0 chain mail an orc skeleton (75, 28, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now)