BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (36, 1, D) a +2 robe of willpower (unseen) (37, 1, D) the ring of Raetz {rPois MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (unseen) (38, 1, D) a staff of conjuration (unseen) (39, 1, D) a Young Poisoner's Handbook (40, 1, D) the ring "Pugex" {rN++ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rN++: It greatly protects you from negative energy. (unseen) (41, 1, D) a wand of quicksilver (6) (42, 1, D) a staff of air (unseen) (49, 12, D) a +0 kite shield a +2 heavy long sword (49, 36, D) a +3 plate armour of fire resistance (unseen) (49, 37, D) a +2 rapier of venom (unseen) (50, 0, D) a book of Ice (50, 1, D) the +9 sling "Quvvogos" {flame, rPois rF+ rN+} rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (50, 12, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (50, 13, D) a +0 war axe of freezing (50, 24, D) the +6 plate armour "Moam" {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (50, 25, D) a dragon-blood talisman (50, 36, D) a +0 ring mail of cold resistance (unseen) (50, 37, D) the +9 war axe of Hospitality {venom, rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (50, 39, D) a dream sheep skeleton (51, 14, D) a +1 long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (51, 15, D) a +0 battleaxe a +0 chain mail (51, 39, D) a cane toad skeleton (51, 41, D) a +0 quarterstaff a +0 robe (52, 14, D) 5 large rocks (52, 15, D) a +2 heavy quarterstaff a +0 plate armour a +0 battleaxe a +0 chain mail a +0 great sword a +0 plate armour a human skeleton (52, 36, D) the staff "Gagguog" {rElec rN+ SInv Stlth- Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 13, D) a +3 battleaxe of flaming (53, 14, D) a +0 war axe a +0 chain mail a +4 ring of protection a +0 great sword a +0 chain mail (53, 15, D) a +2 great sword of freezing (still there?) a +0 plate armour (still there?) (53, 16, D) a +0 battleaxe a +0 plate armour (53, 24, D) a +3 dagger of venom (unseen) (53, 25, D) a +0 dire flail of distortion (unseen) (53, 37, D) the +1 fire dragon scales of Uskayaw's Displeasure {Harm rF++ rC- Will+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (unseen) (54, 0, D) the +0 mace "Ason" {venom, Int+3} Int+3: It affects your intelligence (+3). (54, 1, D) a staff of fire (54, 16, D) 5 large rocks (54, 24, D) the staff of the Breathing Gods {rPois rF+ Str+3 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 25, D) a +2 quick blade of draining (unseen) (55, 13, D) the staff "Quifemyhau" {Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 24, D) the +5 scale mail "Jyoph" {rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (59, 36, D) a +2 robe of positive energy (unseen) (59, 37, D) the ring "Okameech" {rC+ Str+6 Stlth+} [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (60, 36, D) a staff of cold (unseen) (60, 37, D) the +8 autumn katana {manifold assault} (unseen) (61, 16, D) a +2 plate armour of willpower (unseen) (61, 26, D) a +2 heavy long sword (unseen) (61, 36, D) a +2 robe (unseen) (61, 37, D) a +4 great sword of flaming (unseen) (62, 0, D) the +12 mace of the Stopping Gods {venom, +Blink rF+ SInv Stlth+} rF+: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (62, 16, D) a +0 trident (still there?) a +1 chain mail of cold resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 17, D) a +0 shortbow (still there?) a staff of earth (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 26, D) a +2 pair of gloves of strength (62, 36, D) a staff of fire (unseen) (62, 37, D) the Octavo of Correspondence Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Disjunction Translocation 8 (unseen) (63, 0, D) a granite talisman (63, 8, D) a +2 leather armour of poison resistance (unseen) (63, 16, D) a maw talisman (63, 17, D) a +0 trident (still there?) a +1 morningstar of draining (still there?) (63, 18, D) a +0 trident (63, 27, D) a +3 spectral giant club (63, 36, D) a scroll of brand weapon (63, 37, D) the +3 shortbow of Summer {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (64, 17, D) a +1 orcbow of draining (64, 26, D) a staff of alchemy (67, 0, D) a +1 orcbow of flaming (unseen) (68, 0, D) a staff of death (68, 2, D) a +0 short sword a +0 robe (69, 36, D) a blade talisman (69, 39, D) a wolf corpse (skeletalised by now) (70, 8, D) the staff of Discord {rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 36, D) a +0 spear (still there?) a staff of death (still there?) (70, 37, D) a +0 spear a +0 short sword a +0 robe a wand of iceblast (3) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 8, D) a +1 orcbow of flaming (71, 16, D) a +0 hand axe (still there?) a +0 leather armour (still there?) a +1 dagger of venom (still there?) an orc corpse (skeletalised by now) (still there?) (71, 17, D) a +0 flail (still there?) a +0 leather armour (still there?) Sif Muna's Thoughts on Enthralled Amathomancy (still there?) Spells Type Level a - Confusing Touch Hexes 3 b - Summon Mana Viper Hexes/Summoning 5 c - Hellfire Mortar Fire/Earth 7 an orc corpse (skeletalised by now) (still there?) (71, 27, D) a +2 mace of protection (unseen) (71, 37, D) a +0 spectral quarterstaff a +0 robe a +0 rapier a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 robe a +2 buckler of protection a +6 sling a spriggan corpse (skeletalised by now) (72, 16, D) a +0 dagger a +0 robe a +0 scimitar of freezing (72, 17, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (72, 18, D) a +0 mace a +0 chain mail (72, 26, D) a +6 rapier of distortion (72, 36, D) a +2 quarterstaff of speed (unseen) (73, 17, D) a +0 flail a +0 leather armour a scarf of harm (73, 36, D) a staff of fire (unseen) (73, 37, D) a staff of air (unseen) (75, 1, D) a staff of cold (unseen)