BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a book of Burglary (59, 37, D) a +2 kite shield of positive energy (unseen) (60, 37, D) a book of the Senses (61, 0, D) a staff of air (unseen) (61, 8, D) a +0 battleaxe of flaming (unseen) (61, 36, D) a book of Frost (61, 37, D) a +0 pair of gloves of strength (unseen) (62, 1, D) a staff of earth (62, 8, D) a staff of earth (62, 9, D) a staff of air (62, 10, D) an adder corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of death (62, 17, D) a +1 chain mail of cold resistance (unseen) (62, 27, D) a +2 trident of protection (unseen) (62, 29, D) a +0 hand axe (still there?) a +2 robe of positive energy (still there?) (62, 36, D) the +0 helmet of Dawn {rF+ Str+3 Dex-3} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. (unseen) (62, 37, D) a +1 morningstar of holy wrath (unseen) (63, 0, D) the staff of Wyrd {rF+ rN+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 8, D) a granite talisman (63, 16, D) the +3 leather armour "Moewou Qesi" {Stlth+} Stlth+: It makes you more stealthy. (63, 17, D) a +0 dagger a +0 scale mail a +2 battleaxe of flaming an elf corpse (skeletalised by now) (63, 18, D) a +0 long sword a +0 buckler (63, 20, D) a +6 heavy mace (63, 27, D) a +2 robe (63, 37, D) a scroll of brand weapon (64, 17, D) a +6 ring of dexterity (64, 19, D) a +0 short sword a +0 shortbow a +0 leather armour (64, 27, D) the +1 spear "Vep Olem" {spect, ^Fragile rN+ rCorr Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (65, 19, D) a +0 long sword (65, 20, D) a +0 long sword (65, 26, D) a +3 leather armour of willpower (67, 0, D) the +1 robe "Baed" {rPois Will+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (68, 0, D) a +1 rapier of venom (69, 36, D) a staff of cold (unseen) (70, 8, D) a +0 heavy glaive (unseen) (70, 36, D) a +0 plate armour of willpower (unseen) (70, 37, D) a storm talisman (71, 10, D) a +0 dagger (71, 16, D) a +0 long sword of holy wrath (unseen) (71, 17, D) a +2 plate armour of cold resistance (unseen) (71, 20, D) a wind drake corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) the +12 plate armour of Immorality {rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (unseen) (71, 29, D) an adder corpse (skeletalised by now) (71, 36, D) a staff of cold (71, 37, D) the +8 longbow "Ritsouti" {freeze, rN+} rN+: It protects you from negative energy. (71, 39, D) a water moccasin skeleton (71, 40, D) a komodo dragon skeleton (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a +0 flail (still there?) a +2 great mace of protection (still there?) (72, 10, D) a +1 hand axe of pain (72, 11, D) a +0 club a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 16, D) a +3 war axe of flaming (72, 21, D) a wind drake corpse (skeletalised by now) (72, 27, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (72, 29, D) a +0 halberd (72, 30, D) a ball python corpse (skeletalised by now) (72, 37, D) a +2 spectral quarterstaff (unseen) (73, 16, D) the +4 scale mail of Wataizeame {rC+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (unseen) (73, 26, D) a ring of fire (73, 27, D) the ring "Wileidio" {Ice Str+4 Stlth+} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (73, 29, D) a +0 war axe a naga corpse (skeletalised by now) (73, 37, D) a +1 mace of holy wrath (unseen) (73, 40, D) a jackal skeleton (75, 1, D) a ring of positive energy