BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of alchemy (61, 2, D) a +0 dagger a +0 robe (61, 16, D) the +7 short sword of the Arena {holy, rElec rF- Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Yredelemnul disapproves of the use of such an item. (unseen) (62, 0, D) a +2 heavy hand axe (62, 2, D) a +0 morningstar (62, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (62, 17, D) a book of Vapours (63, 2, D) a +0 dagger (63, 3, D) a +0 mace (63, 8, D) a +1 trident of venom (63, 16, D) a wand of polymorph (1) (63, 17, D) a +6 ring of intelligence (64, 16, D) a +6 rapier of venom (unseen) (64, 17, D) a +0 shortbow a potion of might (67, 0, D) a +1 falchion of freezing (unseen) (68, 0, D) a +2 shortbow of flaming (69, 0, D) a +0 robe of cold resistance (71, 10, D) a +0 robe (71, 17, D) a staff of alchemy (71, 28, D) a +0 battleaxe a +0 chain mail (71, 29, D) a +0 flail a +0 plate armour (72, 8, D) a +1 heavy hand axe (72, 17, D) the +8 demon trident "Rift" {distort, reach+} (72, 26, D) the +0 scale mail of Gehenna {Regen+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Regen+: It increases your rate of health regeneration. (72, 28, D) a +1 short sword of flaming a +0 leather armour a +0 dagger of venom a +0 robe (73, 16, D) the +12 trident "Gis Tefese" {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (73, 26, D) a staff of alchemy (unseen) (73, 28, D) a +0 dagger a +0 robe (74, 28, D) a +0 short sword (75, 1, D) a +2 mace of draining