BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +4 arbalest of freezing (unseen) (60, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (60, 37, D) a ring of willpower (61, 0, D) a +2 robe of willpower (61, 4, D) an iguana corpse (skeletalised by now) (61, 8, D) a staff of air (unseen) (61, 16, D) a +1 great mace of holy wrath (unseen) (61, 26, D) a +1 longbow of freezing (unseen) (61, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 37, D) a +10 orcbow (unseen) (62, 0, D) a +6 shortbow of electrocution (62, 8, D) the +2 halberd of Salt {freeze, Int+4} Int+4: It affects your intelligence (+4). (62, 9, D) a +0 short sword of draining (62, 16, D) a +1 sling of flaming (unseen) (62, 17, D) a staff of cold (unseen) (62, 21, D) a +0 falchion a +0 robe (62, 26, D) a +1 spear of venom (unseen) (62, 27, D) a ring of flight (62, 37, D) the +9 shortbow "Xugh" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (63, 4, D) a river rat corpse (skeletalised by now) (63, 21, D) a +2 flail a +0 robe (63, 26, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 27, D) a +0 orcbow (63, 28, D) 2 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (63, 30, D) a +0 trident 3 boomerangs (63, 37, D) a +0 rapier of freezing (unseen) (64, 17, D) a +1 leather armour of cold resistance (64, 26, D) a +4 heavy trident (65, 26, D) a +1 rapier of draining (unseen) (65, 27, D) a +0 orcbow (68, 2, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (69, 4, D) a +0 short sword a +0 robe a +0 buckler (70, 37, D) the +3 leather armour of Lasocw {rElec rCorr Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (70, 40, D) a +0 trident 2 boomerangs (70, 41, D) a +0 orcbow a centaur skeleton (71, 16, D) a staff of air (unseen) (71, 27, D) +1 pearl dragon scales (71, 28, D) 6 large rocks a cyclops skeleton (71, 29, D) a +0 arbalest (71, 30, D) a +0 orcbow a centaur skeleton (71, 37, D) a +0 morningstar of freezing (unseen) (71, 40, D) a +0 shortbow a +0 orcbow a +0 trident 2 boomerangs a merfolk skeleton (71, 42, D) a wind drake skeleton (72, 8, D) a +1 chain mail of fire resistance (72, 9, D) the +4 hand axe "Kiuthrioz" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (72, 26, D) a +2 chain mail of positive energy (72, 27, D) a +6 glaive of venom (72, 28, D) a +0 arbalest a +0 arbalest (72, 37, D) a +2 short sword of speed (unseen) (72, 40, D) 6 large rocks a cyclops skeleton a wind drake skeleton (73, 17, D) a staff of conjuration (unseen) (73, 26, D) a +8 quarterstaff (unseen) (73, 28, D) a +0 shortbow a centaur skeleton (73, 36, D) a +2 scimitar of distortion (unseen) (73, 37, D) a staff of death (unseen) (73, 40, D) a +0 orcbow (74, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 3, D) a black bear corpse (skeletalised by now)