BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +3 heavy hand axe (unseen) (49, 36, D) the +5 falchion of Duownu {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (49, 37, D) a +0 spectral giant spiked club (50, 24, D) a +2 robe (50, 25, D) the +1 hand axe "Igacilol" {venom, *Noise rElec Will++ MP+10} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+10: It affects your magic capacity (+10). *Noise: It may make a loud noise when swung. (unseen) (50, 36, D) a +2 helmet of see invisible (50, 37, D) the +3 chain mail of the Riding Gods {Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (51, 24, D) a wand of flame (9) (51, 25, D) a ring of resist corrosion (51, 37, D) a +2 morningstar of venom (51, 40, D) a glowing shapeshifter corpse (51, 43, D) a glowing shapeshifter corpse (52, 24, D) a ring of fire (52, 25, D) a wand of flame (4) (53, 24, D) a +4 chain mail of poison resistance (53, 25, D) a +6 ring of strength (53, 37, D) the +1 morningstar of the Desolation of Salt {venom, ^Fragile Dex+5} Dex+5: It affects your dexterity (+5). ^Fragile: It will be destroyed if unequipped. (unseen) (54, 24, D) a +2 great sword of freezing (unseen) (54, 25, D) a ring of magical power (55, 24, D) a +0 heavy shortbow (59, 36, D) a +6 sling of draining (unseen) (59, 41, D) a komodo dragon skeleton (59, 42, D) a water moccasin skeleton (60, 36, D) a staff of conjuration (60, 40, D) a komodo dragon skeleton (60, 43, D) a black mamba corpse (skeletalised by now) (61, 0, D) the +9 quarterstaff of the Harvestman {elec, Will- rCorr Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 8, D) the +8 short sword "Killer Klown's Curse" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (61, 16, D) a staff of earth (unseen) (61, 19, D) an adder corpse (skeletalised by now) (61, 26, D) a staff of air (unseen) (61, 36, D) an amulet of guardian spirit (61, 40, D) a cane toad skeleton (61, 41, D) a black mamba skeleton (62, 8, D) the +1 leather armour "Boavit" {Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible. (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) the +1 shortbow of Freehold {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (62, 18, D) a +0 club a naga corpse (skeletalised by now) (62, 26, D) a +0 antimagic shortbow (unseen) (62, 36, D) a +0 spectral quarterstaff (62, 37, D) a +3 heavy sling (63, 0, D) the +8 dagger of Sopyty {flame, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (unseen) (63, 17, D) the +8 morningstar of Benevolence {drain, Str+2} Str+2: It affects your strength (+2). (63, 18, D) a +0 hand axe a +0 robe (63, 37, D) a staff of cold (unseen) (68, 4, D) a +0 dagger a +0 robe (69, 4, D) a wolf skeleton (70, 8, D) a +1 plate armour of fire resistance (70, 36, D) a ring of resist corrosion (71, 10, D) a +0 trident 3 boomerangs a +0 trident (71, 11, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 26, D) a +2 whip of electrocution (unseen) (71, 27, D) a +3 antimagic lajatang (unseen) (71, 37, D) a +5 heavy sling (72, 8, D) a staff of cold (unseen) (72, 9, D) Great Wizards, Vol. VII (72, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 16, D) the +7 short sword of the Imperium {drain, Will++ Dex+7} Dex+7: It affects your dexterity (+7). Will++: It greatly increases your willpower. (72, 17, D) a +3 scimitar of holy wrath (unseen) (72, 26, D) a +6 arbalest of draining (72, 27, D) a +2 robe of willpower (72, 36, D) a +1 chain mail of poison resistance (72, 37, D) the +0 pair of gloves of the Kappa {Harm Dex+7} Dex+7: It affects your dexterity (+7). Harm: It increases damage dealt and taken. (72, 40, D) a polar bear skeleton (73, 1, D) the +11 plate armour of Wonderful Fun {*Slow Fly rCorr MP+7} MP+7: It affects your magic capacity (+7). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (73, 17, D) a +2 ring mail of poison resistance (73, 26, D) a +6 hand axe of electrocution (unseen) (73, 27, D) a +1 robe (73, 37, D) a +2 heavy quarterstaff (unseen) (75, 1, D) a +6 mace of protection (unseen)