BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 38, D) a +0 arbalest (49, 24, D) a +2 scale mail of cold resistance (unseen) (49, 36, D) the +1 leather armour "Xuludwof" {Fly rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (49, 37, D) a staff of death (unseen) (49, 38, D) a +0 hand axe a +0 plate armour (50, 24, D) a wand of flame (15) (50, 25, D) a ring of fire (50, 36, D) a +0 giant club a manual of Axes (50, 37, D) a +0 arbalest a wand of acid (5) (50, 38, D) a +0 giant club (51, 24, D) the Dissertation on Illusory Immolation Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (unseen) (51, 25, D) a wand of charming (6) (51, 36, D) a +0 sling of freezing (51, 37, D) a +0 orcbow a +0 war axe a +0 plate armour a +1 scale mail of poison resistance (51, 38, D) a +0 dagger a +0 robe (51, 39, D) a +0 dagger a +0 robe (52, 24, D) a wand of acid (6) (52, 25, D) a +1 helmet of see invisible (unseen) (52, 38, D) a +0 giant club an ogre corpse (53, 24, D) a +2 great sword of holy wrath (unseen) (53, 25, D) a wand of charming (4) (53, 36, D) a +2 chain mail of willpower (53, 38, D) a +0 giant spiked club (54, 24, D) a +1 mace of holy wrath (unseen) (54, 25, D) a wand of roots (1) (55, 24, D) a +4 ring of protection (55, 38, D) a +0 arbalest (60, 36, D) a staff of conjuration (60, 37, D) the staff "Yntil" {rElec Will- Int+5 Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will-: It decreases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 42, D) a salamander skeleton (61, 0, D) a +2 heavy mace (unseen) (61, 16, D) a +2 arbalest of draining (unseen) (61, 26, D) a +1 great sword of pain (unseen) (61, 39, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (61, 42, D) a salamander skeleton (61, 43, D) a +2 demon whip of pain (unseen) (62, 16, D) a staff of alchemy (62, 26, D) a +2 dire flail of protection (unseen) (62, 27, D) a staff of earth (unseen) (62, 30, D) a +1 hand axe of venom (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a +0 heavy hand axe (62, 40, D) a hell hog skeleton (63, 0, D) a +1 robe (63, 1, D) a river rat corpse (skeletalised by now) (63, 8, D) the +7 spear of Fortitude {freeze, rElec rPois rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (63, 16, D) a staff of cold (63, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 battleaxe of flaming a +0 plate armour an orc corpse (skeletalised by now) (63, 37, D) a +2 trident of protection (64, 16, D) a staff of death (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 29, D) a +0 dagger an orc corpse (skeletalised by now) (65, 29, D) a +0 flail (65, 30, D) a +0 dagger a +0 chain mail (65, 38, D) a centaur corpse (67, 0, D) a ring of fire (68, 0, D) the +8 mace of Trog's Favour {flame, *Slow rF+++ Str+3} Str+3: It affects your strength (+3). rF+++: It renders you almost immune to fire. *Slow: It may slow you when you take damage. (70, 8, D) a +2 vampiric broad axe (unseen) (70, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 28, D) a wolf skeleton (70, 37, D) a +3 shortbow of freezing (unseen) (71, 16, D) the +0 robe of Inquiry {rPois rN++ Will+} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (71, 17, D) the +1 rapier of the Unstoppable Ghosts {flame, *Corrode rPois Will- Int+8} Int+8: It affects your intelligence (+8). rPois: It protects you from poison. Will-: It decreases your willpower. *Corrode: It may corrode you when you take damage. (71, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (71, 27, D) a +2 flail of protection (unseen) (71, 42, D) a komodo dragon corpse (skeletalised by now) (72, 9, D) a ring of flight (72, 20, D) a wolf corpse (skeletalised by now) (72, 26, D) a +5 scimitar of electrocution (72, 27, D) a +1 leather armour of fire resistance a black bear skeleton (72, 28, D) a +0 quarterstaff a +0 robe (72, 29, D) a +0 spear a spriggan skeleton (72, 32, D) a komodo dragon corpse (skeletalised by now) (73, 17, D) a staff of earth (unseen) (73, 19, D) a +0 rapier a +0 robe (73, 20, D) a +0 dagger a +0 robe a +0 buckler (73, 27, D) the +9 scimitar of Uskayaw's Grace {vamp, rN+ Str+6} Str+6: It affects your strength (+6). rN+: It protects you from negative energy. (unseen) (73, 28, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now)