BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) the ring "Ihewk" {Fly Str+6} [ring of strength] Str+6: It affects your strength (+6). Fly: It grants you flight. (unseen) (37, 1, D) a +1 war axe of flaming (unseen) (38, 1, D) +0 ice dragon scales a +6 ring of intelligence an ice dragon corpse (39, 1, D) a staff of air (unseen) (40, 1, D) a scroll of brand weapon (40, 3, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (41, 1, D) the staff "Hydrabane" {rElec rF+ rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 2, D) a rime drake corpse (42, 1, D) the ring "Muw Gump" {rPois rF- rCorr Wiz} [ring of wizardry] It improves your spell success rate. rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (unseen) (47, 2, D) a bullfrog corpse (48, 37, D) a +0 longbow a +0 leather armour an elf corpse (49, 0, D) a +3 arbalest (49, 37, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +2 plate armour of fire resistance (still there?) (50, 0, D) the +2 spear of Tenacity {elec, Stlth+} Stlth+: It makes you more stealthy. (50, 1, D) the +7 halberd of Crystal {vamp, Int+5 Stlth-} Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. a water moccasin corpse (50, 3, D) a water moccasin corpse (50, 4, D) a water moccasin corpse (50, 12, D) a ring of see invisible (50, 13, D) a +2 antimagic spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a staff of death (still there?) (50, 36, D) a +0 dagger (51, 1, D) a +2 scale mail of cold resistance (51, 2, D) a water moccasin corpse (51, 7, D) a komodo dragon corpse a water moccasin corpse (51, 12, D) a staff of alchemy (51, 13, D) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +1 glaive of venom (still there?) (51, 24, D) the +9 broad axe of Pasosmen {elec, rF+ rN+ Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (51, 38, D) a +0 shortbow a staff of alchemy a +0 leather armour a +0 scimitar a +0 shortbow a +0 leather armour an elf corpse (51, 40, D) a +0 dagger an elf corpse (52, 1, D) a staff of conjuration (52, 3, D) a black mamba corpse (52, 7, D) a wyvern corpse (52, 13, D) a +3 heavy trident (still there?) a +0 robe (still there?) the Tome of Ice and Hexing (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Confusing Touch Hexes 3 c - Ozocubu's Armour Ice 3 d - Summon Mana Viper Hexes/Summoning 5 (52, 14, D) a +3 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) (52, 36, D) a +0 long sword a +4 longbow of freezing (52, 37, D) a +0 dagger a +0 leather armour a wand of roots (4) (53, 0, D) a +2 chain mail of fire resistance (53, 3, D) a dream sheep corpse (53, 12, D) a +5 triple sword of electrocution a +0 robe (53, 13, D) a +0 longbow a +0 club a +2 whip of venom a satyr corpse (53, 15, D) a +0 trident a +0 robe (53, 24, D) a staff of earth (53, 37, D) a +0 rapier (still there?) a +0 ring mail (still there?) a ring of magical power (still there?) a +0 rapier (still there?) a +2 orcbow of electrocution (still there?) an elf corpse (still there?) (54, 1, D) a staff of fire (54, 12, D) a +4 rapier of draining (54, 25, D) a +0 spear of venom (55, 0, D) a +3 heavy hand axe (unseen) (55, 24, D) a wand of polymorph (5) (55, 35, D) a +0 short sword a +0 leather armour an elf corpse (57, 41, D) a harpy corpse (59, 36, D) a +2 ring mail of willpower (unseen) (59, 37, D) a +4 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) a merfolk corpse (still there?) (60, 36, D) a +3 trident of freezing (still there?) a +0 leather armour (still there?) a scroll of fog (still there?) (60, 37, D) a +0 spear of venom (still there?) 2 javelins (still there?) a +1 leather armour of positive energy (still there?) a ring of positive energy (still there?) (61, 16, D) a +0 long sword (still there?) the ring of Xolikliw {Fly Will+ rCorr Int-2} (still there?) [ring of willpower] Int-2: It affects your intelligence (-2). Will+: It increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (61, 26, D) a +0 club (still there?) a +0 leather armour (still there?) a +4 heavy mace (still there?) (61, 36, D) a +4 dagger of flaming (61, 37, D) a +3 spear of freezing a silver javelin a +0 leather armour a +6 arbalest of flaming a merfolk corpse (61, 39, D) a +1 trident of venom a +1 leather armour of cold resistance (61, 40, D) a +4 demon trident of flaming a +0 leather armour (62, 1, D) a staff of death (62, 8, D) a +0 hand axe of electrocution (62, 9, D) a staff of death (unseen) (62, 10, D) 3 large rocks a cyclops corpse (skeletalised by now) (62, 11, D) a +0 giant spiked club a +0 giant club (62, 12, D) a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (62, 16, D) a staff of air (unseen) (62, 17, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +0 dagger a +0 robe (62, 27, D) a +0 flail (still there?) a +0 chain mail (still there?) a staff of fire (still there?) an orc corpse (skeletalised by now) (still there?) (62, 37, D) a +0 longbow (still there?) a +0 spear (still there?) the +5 spear "Hydrabane" {heavy, rElec} (still there?) rElec: It insulates you from electricity. a satyr corpse (still there?) (62, 39, D) a +0 trident a throwing net (63, 16, D) a +0 robe a +0 whip a dragon-blood talisman (63, 19, D) a black mamba corpse (skeletalised by now) (63, 20, D) a black mamba corpse (skeletalised by now) (63, 25, D) a +0 short sword a +0 plate armour (63, 26, D) a staff of air (63, 27, D) a +0 hand axe a wand of flame (8) an orc corpse (skeletalised by now) (63, 28, D) a +0 mace an orc corpse (skeletalised by now) (63, 37, D) a +2 vampiric spear (still there?) a +0 sling of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a wand of flame (7) (still there?) (64, 16, D) a +0 halberd of venom (still there?) an adder corpse (skeletalised by now) (still there?) (64, 17, D) a +0 flail a potion of might (64, 26, D) a staff of air (64, 28, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (65, 28, D) a +2 dagger of freezing an orc corpse (skeletalised by now) (68, 0, D) the +8 whip of Quick Death {flame, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (68, 2, D) a +0 war axe a draconian corpse (skeletalised by now) (68, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (69, 0, D) a +0 scale mail of cold resistance (unseen) (70, 8, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (70, 9, D) a +4 hand cannon of electrocution (unseen) (70, 37, D) a staff of air (70, 40, D) a +0 giant club (71, 10, D) a +5 heavy battleaxe (71, 17, D) a +1 sling of flaming (71, 26, D) a +0 shortbow of freezing (unseen) (71, 29, D) a +0 dagger a +0 chain mail an orc skeleton (71, 37, D) the staff "Siudin" {rPois Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 39, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail (71, 41, D) a +0 giant club a +0 giant club (72, 10, D) a +0 long sword (72, 16, D) a staff of earth (72, 17, D) a +0 falchion of electrocution (unseen) (72, 21, D) a hell hound corpse (skeletalised by now) (72, 27, D) a +0 dagger a +0 robe the +0 leather armour of Eternal Night {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (72, 28, D) a +0 club (72, 30, D) a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton (72, 36, D) a +0 shortbow of flaming (72, 37, D) a +0 giant club a ring of magical power (72, 38, D) a +0 giant spiked club a +0 giant club (73, 17, D) a +3 spear of freezing (unseen) (73, 26, D) the staff of the Eggplant {rF+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a +0 club (still there?) a +0 leather armour (still there?) the +7 short sword of the Queen {protect, rElec Int+3} (still there?) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (73, 38, D) a +0 giant club a +0 giant spiked club 2 large rocks a two-headed ogre corpse (skeletalised by now) (74, 20, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +6 scimitar of freezing (unseen)