BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 quarterstaff of holy wrath (unseen) (61, 1, D) a +0 club a draconian skeleton (61, 8, D) a +2 sling of electrocution (unseen) (61, 16, D) a +3 leather armour of cold resistance (unseen) (62, 0, D) a +3 leather armour of willpower (62, 1, D) a +2 scimitar of electrocution (62, 9, D) a +1 heavy battleaxe (62, 16, D) a wand of paralysis (8) (62, 17, D) a wand of flame (4) (63, 5, D) a +0 dagger (63, 8, D) a +3 ring mail of positive energy (unseen) (63, 16, D) a ring of resist corrosion (63, 17, D) the +0 leather armour "Ysoefesic" {rF- Str+6 Int-5} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). rF-: It makes you vulnerable to fire. (unseen) (64, 3, D) a +0 dagger a +0 club a draconian skeleton (64, 16, D) a book of Burglary (64, 17, D) a +2 robe (unseen) (68, 0, D) a staff of alchemy (69, 0, D) a staff of fire (unseen) (70, 8, D) a maw talisman (70, 18, D) a +0 scimitar 2 boomerangs a +0 plate armour an orc corpse (71, 8, D) the +2 war axe of Qizeta {flame, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (71, 9, D) a +0 dagger an orc corpse (71, 10, D) a +0 short sword a +0 trident an orc corpse (71, 17, D) the +8 great mace "Guad" {freeze, rF+ rCorr Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (71, 27, D) a staff of fire (72, 8, D) the +3 plate armour of Tartarus {rF+ Will- Regen+} rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (unseen) (72, 10, D) a +0 dagger a +0 club a +0 leather armour an orc corpse an orc corpse (72, 18, D) a +0 short sword a +0 chain mail a +0 short sword a +0 orcbow a +0 chain mail an orc corpse (72, 19, D) a +0 morningstar a +0 chain mail (72, 20, D) a +0 long sword a +0 chain mail an orc corpse (72, 26, D) a +1 vampiric dagger (72, 27, D) a +2 sling of flaming (unseen) (72, 30, D) a jackal corpse (72, 32, D) a jackal corpse (73, 17, D) an amulet of guardian spirit (73, 26, D) a +5 battleaxe of freezing (unseen) (73, 27, D) a +2 shortbow of flaming (unseen) (73, 32, D) a blink frog corpse (74, 17, D) a +0 dagger (75, 1, D) the +6 orcbow "Jaequlach" {drain, rPois rF- rC- SInv} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen)