BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +0 hand axe (50, 38, D) a ball python corpse (51, 37, D) the +0 golden dragon scales "Teetrad" {rElec rPois rF+ rC+ rN++ Will+ Slay-2} Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (52, 37, D) a book of the Spheres (52, 38, D) a +0 halberd a naga corpse (52, 39, D) a +0 long sword a naga corpse (53, 37, D) the Meditations on the Lost Commander (still there?) Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Anguish Hexes/Necromancy 4 c - Animate Armour Summoning/Earth 4 a +2 ring mail of cold resistance (still there?) (54, 38, D) a +4 dagger (still there?) a +0 robe (still there?) (59, 37, D) a wand of polymorph (4) (60, 35, D) a staff of fire (unseen) (61, 16, D) a staff of death (unseen) (61, 26, D) a +1 heavy battleaxe (unseen) (61, 37, D) a wand of quicksilver (3) the +7 giant club "Pot Ases" {freeze, rF- rC++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (61, 39, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (61, 43, D) a raiju corpse (62, 1, D) a +5 short sword of holy wrath (62, 8, D) a +3 shortbow of electrocution (62, 9, D) a +3 ring mail of willpower (62, 16, D) a +2 heavy dire flail (unseen) (62, 17, D) a +2 heavy shortbow (unseen) (62, 26, D) a +1 heavy arbalest (62, 36, D) a wand of flame (5) (62, 37, D) a staff of cold (unseen) (62, 38, D) a +0 great sword of flaming (still there?) a ring of poison resistance (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (62, 39, D) a +0 great sword of flaming (still there?) a +0 demon whip (still there?) (63, 0, D) a staff of cold (unseen) (63, 16, D) a +1 great mace of draining (63, 26, D) the +8 hand axe "Cuwkue" {heavy, rPois rF+ Will+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (63, 27, D) a staff of fire (63, 36, D) the +2 leather armour "Ottu" {rElec rF- Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (63, 37, D) the granite talisman "Jurech" {Dex+3} (still there?) [granite talisman] Dex+3: It affects your dexterity (+3). a hell hog corpse (still there?) (63, 39, D) a +0 dire flail a white draconian corpse (65, 26, D) the +10 scale mail "Gudd" {*Slow rF++ Regen+ SInv} rF++: It greatly protects you from fire. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (unseen) (67, 0, D) a +2 chain mail of positive energy (unseen) (68, 0, D) the +1 long sword of Famine {heavy, rPois rC++ Str-3 Dex+2} Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. rPois: It protects you from poison. (69, 0, D) a staff of earth (unseen) (70, 36, D) the staff of Ruamuim {*Corrode rPois rF+ Str-3 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) the +1 ring mail "Vevump" {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (71, 26, D) the +4 dagger of Qufiffao {elec, +Blink} +Blink: It lets you blink. (unseen) (71, 27, D) the +5 mace "Kur Pyat" {speed, *Corrode Fly Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (71, 37, D) the +1 leather armour of Altruism {Str+2 Int+2 Dex-2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (72, 8, D) a staff of alchemy (72, 19, D) a +0 long sword (72, 20, D) a +0 heavy hand axe (72, 26, D) a +1 morningstar of holy wrath (73, 1, D) a +1 double sword of protection (unseen) (73, 17, D) a staff of conjuration (73, 27, D) a +1 buckler of positive energy (unseen) (73, 36, D) a +0 whip of electrocution (75, 1, D) the +6 rapier of Modesty {flame, rN+ Int-4 Dex+3 SInv} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen)