BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +7 shortbow of Doirgh {elec, Fly rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Fly: It grants you flight. (unseen) (61, 8, D) a staff of cold (unseen) (62, 1, D) a +4 scale mail of fire resistance (unseen) (62, 2, D) a +0 short sword a +0 robe (62, 8, D) a ring of resist corrosion (62, 9, D) the +8 dagger "Kuostea" {freeze, Int+7 Dex-3} Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). (unseen) (63, 4, D) a +0 rapier a +0 robe a spriggan skeleton (63, 8, D) the +7 bardiche of Selifruw {protect, rPois Will+ Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (67, 0, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (unseen) (70, 8, D) a +0 dagger a +1 hand axe of electrocution (70, 9, D) a +0 mace (still there?) the +2 battleaxe of Sotyun {drain, *Rage rF+ Str+3 SInv} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 8, D) a +2 chain mail of fire resistance (71, 9, D) a +0 dagger a +0 robe (71, 11, D) a +0 falchion (71, 16, D) a +4 chain mail of fire resistance (unseen) (71, 17, D) a +3 morningstar of draining (unseen) (71, 26, D) the amulet "Goziwekh" {Spirit Rampage rC- MP+5 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (unseen) (71, 27, D) the +4 triple sword of the Sugar Beet {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (71, 29, D) a scorpion corpse (72, 10, D) a +0 dagger a +0 ring mail (72, 16, D) the +6 chain mail of the Wheelwright {Str+2} Str+2: It affects your strength (+2). (72, 17, D) a staff of air (72, 26, D) a manual of Armour (72, 27, D) the Volume of the Gathering Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Animate Armour Summoning/Earth 4 (unseen) (73, 16, D) a ring of poison resistance (73, 26, D) a potion of might (73, 27, D) a +4 heavy quarterstaff (unseen)