BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Zin disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 trident (59, 37, D) a scarf of resistance (unseen) (60, 30, D) a +0 dagger a +0 robe an orc corpse (60, 36, D) a staff of earth (unseen) (60, 37, D) a +1 chain mail of positive energy (unseen) (61, 0, D) a +2 war axe of freezing (unseen) (61, 16, D) a +2 scale mail of cold resistance (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 28, D) a +0 dagger a +0 robe (61, 29, D) a +0 dagger (61, 30, D) a +0 short sword a +0 chain mail (61, 36, D) a +1 spear of venom (unseen) (61, 37, D) a +3 heavy halberd (unseen) (62, 8, D) the +2 leather armour "Befes" {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (62, 9, D) a wand of polymorph (4) (62, 27, D) a staff of alchemy (unseen) (62, 29, D) a +0 hand axe a +0 leather armour an orc corpse (62, 36, D) a book of Party Tricks (62, 37, D) a +5 heavy morningstar (unseen) (63, 0, D) a staff of death (unseen) (63, 8, D) a +2 robe of cold resistance (unseen) (63, 17, D) a ring of poison resistance (63, 20, D) a tarantella corpse (63, 26, D) a Grand Grimoire (63, 27, D) a +4 rapier of protection (unseen) (63, 28, D) a +1 vampiric hand axe (63, 29, D) a +0 dagger an orc corpse (63, 36, D) the staff of Inic {+Blink rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) a ring of see invisible (64, 16, D) a +4 scale mail of fire resistance (unseen) (64, 17, D) the staff "Orb Guardian's Death" {^Drain rPois Dex+2 Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 31, D) a +0 club (65, 26, D) a +0 short sword of venom (unseen) (67, 0, D) the +4 arbalest of Analysis {elec, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (69, 11, D) a black bear corpse (skeletalised by now) (69, 36, D) the staff of Prudence {rC+ rN++ Int-3 Hexes Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a +1 sling of freezing (unseen) (70, 9, D) a +2 orcbow of draining (unseen) (70, 10, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 11, D) a black bear corpse (skeletalised by now) (70, 12, D) a wolf corpse (skeletalised by now) (70, 31, D) a jackal corpse (skeletalised by now) (70, 36, D) a staff of cold (unseen) (71, 16, D) the staff of the Delicate God {rElec Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 30, D) a wolf corpse (skeletalised by now) (72, 8, D) a +2 chain mail of cold resistance (unseen) (72, 27, D) the +4 scale mail "Mukeph" {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (72, 36, D) a ring of flight (73, 16, D) a +1 heavy war axe (unseen) (73, 20, D) an ugly thing skeleton (73, 26, D) +1 golden dragon scales (73, 36, D) the +1 quarterstaff of Due Proportion {freeze, rElec rPois rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 37, D) the +4 hand axe "Giokkun" {pain, rElec rN+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Zin disapproves of the use of such an item. (unseen) (74, 2, D) a jackal corpse (skeletalised by now) (75, 1, D) a +0 falchion of electrocution (unseen)