BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 8, D) a +0 war axe of venom (unseen) (61, 8, D) a +3 flail of protection (unseen) (62, 1, D) a +0 scale mail of willpower (62, 9, D) a staff of air (62, 11, D) a ball python corpse (skeletalised by now) (62, 17, D) the +2 shortbow of Classification {elec, rElec rN+ Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 26, D) a staff of conjuration (63, 0, D) a staff of earth (unseen) (63, 12, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of alchemy (63, 17, D) a +1 great sword of holy wrath (63, 22, D) a cane toad corpse (skeletalised by now) (63, 26, D) the +1 ring mail of the Shining One {rElec rF+ rC-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (63, 30, D) a shapeshifter corpse (63, 32, D) a shapeshifter corpse an ugly thing corpse (64, 16, D) a bullfrog corpse (skeletalised by now) (64, 22, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a staff of earth (unseen) (67, 0, D) a staff of earth (unseen) (68, 0, D) a +0 chain mail of fire resistance (69, 36, D) a +5 rapier of venom (unseen) (70, 8, D) the +1 battleaxe "Jiomiff" {elec, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (70, 9, D) a +4 whip of electrocution (unseen) (70, 36, D) a +4 whip of freezing (unseen) (70, 37, D) a +6 ring of dexterity (71, 17, D) the staff of Arufabad {rF+ rC++ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 36, D) a wand of charming (4) (71, 37, D) a +1 leather armour of fire resistance (unseen) (72, 8, D) the +6 whip "Daconufe" {elec, *Noise rPois rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. *Noise: It may make a loud noise when swung. (unseen) (72, 9, D) a ring of resist corrosion (72, 22, D) a +0 shortbow (72, 27, D) the staff "Mikoa" {rElec rC+ Str-3 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a +1 rapier of freezing (unseen) (72, 37, D) the +10 rapier "Uskoack" {vamp, rF+ MP+7} rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). (73, 1, D) a +0 glaive of freezing (73, 16, D) a +4 arbalest of flaming (unseen) (73, 17, D) a staff of cold (unseen) (73, 22, D) a +0 dagger a +0 shortbow a +0 leather armour (73, 23, D) a +0 short sword a +0 buckler (73, 26, D) a +6 spectral quarterstaff (unseen) (73, 27, D) the staff "Ibroimmiwk" {rC+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 36, D) a +2 scale mail of poison resistance (unseen) (73, 37, D) a +0 great mace of draining (unseen) (75, 1, D) a +4 plate armour of ponderousness (unseen)