BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) 4 potions of heal wounds (50, 37, D) an amulet of guardian spirit (50, 39, D) a komodo dragon corpse (51, 37, D) a +5 long sword of electrocution (unseen) (51, 38, D) a rime drake corpse (51, 39, D) a +0 robe a spriggan corpse (52, 37, D) a wand of flame (10) (52, 38, D) a water moccasin corpse (52, 40, D) a cane toad corpse (53, 37, D) the ring of Rolliss {rC+++ EV+5 Str+2 Int+3 Dex-2} [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rC+++: It renders you almost immune to cold. (unseen) (58, 38, D) a +2 longbow of flaming (still there?) a staff of fire (still there?) a +0 barding (still there?) the centaur corpse of Nessos (still there?) (59, 37, D) a +2 great sword of draining (unseen) (60, 36, D) a +0 quarterstaff (61, 2, D) a +0 mace (61, 8, D) a staff of death (unseen) (61, 26, D) a +1 chain mail of willpower (unseen) (61, 36, D) a +3 dagger of protection (61, 37, D) a +1 flail of protection a +0 sling of freezing a +4 ring mail of willpower a +2 robe of fire resistance (61, 38, D) a +0 giant club (still there?) a +2 robe of willpower (still there?) the ogre corpse of Erolcha (still there?) (61, 39, D) a +3 dagger of freezing (still there?) a +0 robe (still there?) the orc corpse of Nergalle (still there?) (61, 40, D) a +6 war axe of venom a +0 cloak (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +2 spectral quarterstaff (62, 10, D) a +0 short sword (62, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a staff of cold (62, 26, D) a staff of fire (unseen) (62, 27, D) a staff of earth (unseen) (62, 37, D) a staff of conjuration (62, 38, D) a staff of death (still there?) a +0 robe of positive energy (still there?) (62, 40, D) a +3 rapier of electrocution a +0 cloak a +2 pair of gloves (63, 0, D) a staff of alchemy (unseen) (63, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 8, D) a +3 giant spiked club (63, 26, D) a +1 flail of protection (63, 27, D) a +6 spectral giant spiked club (63, 36, D) a +0 dagger (64, 27, D) a +4 war axe of freezing (65, 26, D) a staff of earth (unseen) (66, 8, D) a +0 short sword a +0 shortbow a +0 leather armour (67, 0, D) the staff "Plog" {Will++ Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will++: It greatly increases your willpower. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) the staff "Hofokaew" {rElec Will+ MP+7 Str-2 Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (69, 36, D) a +2 hand axe of electrocution (unseen) (69, 37, D) a scorpion corpse (70, 8, D) a +1 spectral lajatang (unseen) (70, 9, D) a staff of death (unseen) (70, 36, D) a +2 trident of flaming (71, 16, D) a +1 long sword of freezing (unseen) (71, 17, D) a +0 dagger a +0 robe a dragon-blood talisman (71, 26, D) the +16 plate armour of Defiance {rCorr MP+9} MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a +0 great sword of draining (unseen) (71, 37, D) a +0 robe of fire resistance a jumping spider corpse (71, 38, D) a scorpion corpse (72, 8, D) a staff of earth (unseen) (72, 9, D) a +2 dagger of flaming (unseen) (72, 17, D) a +0 trident a +0 leather armour the +3 shortbow "Bithriane" {freeze, rPois Str+4 Stlth+} Str+4: It affects your strength (+4). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (72, 19, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (72, 26, D) a +1 scale mail of fire resistance (72, 27, D) a +1 troll leather armour (unseen) (72, 36, D) a +2 morningstar of protection (72, 37, D) a +2 lajatang of pain (72, 40, D) a wolf spider corpse (73, 16, D) a +1 morningstar of protection (unseen) (73, 17, D) a +0 hand axe (still there?) a +1 ring mail of cold resistance (still there?) a +2 heavy arbalest (still there?) (73, 18, D) a +0 dagger (still there?) a +3 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (73, 27, D) the staff of Big Damage {rF+ rN+ Int-3 Dex+4 Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 28, D) a +0 mace a +0 robe (73, 36, D) a +1 triple crossbow of freezing (75, 1, D) a +3 vampiric trident (unseen)