BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a ring of flight (61, 8, D) a +2 vampiric scimitar (unseen) (62, 1, D) a +0 scythe a +0 robe the human skeleton of Sigmund (62, 2, D) a +0 battleaxe a +0 robe the orc skeleton of Blorkula the Orcula (62, 3, D) a +0 club a +0 robe a +4 quarterstaff of chaos a +0 cloak (62, 8, D) a +2 ring mail of fire resistance (62, 9, D) a staff of fire (62, 11, D) an iguana corpse (63, 8, D) a +0 halberd of protection (unseen) (67, 0, D) a ring of wizardry (68, 0, D) a ring of positive energy (70, 8, D) a +2 glaive of freezing (unseen) (70, 9, D) the +1 great sword of the King {pain, rPois} rPois: It protects you from poison. (unseen) (70, 11, D) a jackal corpse (71, 8, D) a granite talisman (71, 11, D) a river rat corpse a jackal corpse (71, 17, D) the ring "Giastioj" {^Contam Fly rN+ Will+ Dex+4} [ring of flight] Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (71, 26, D) a wand of paralysis (3) (71, 27, D) a +4 morningstar of protection (unseen) (72, 8, D) the staff of Symmetry {^Contam rPois rF+ Dex-4 Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (72, 9, D) a staff of death (unseen) (72, 17, D) the +0 crystal plate armour of Xame {SInv} SInv: It lets you see invisible. (72, 20, D) a +6 mace of freezing a +0 robe (72, 26, D) the +1 ring mail "Kerosefi" {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. (unseen) (72, 27, D) a wand of polymorph (2) (73, 1, D) a maw talisman (73, 2, D) an iguana corpse (skeletalised by now) (73, 16, D) a +6 dagger of speed (73, 17, D) a +1 heavy hand axe (unseen) (73, 20, D) a +1 dire flail (still there?) a +0 robe (still there?) (73, 26, D) the +4 halberd "Ummu" {heavy, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (unseen) (73, 27, D) a +1 scale mail of willpower (unseen) (74, 2, D) an iguana corpse (skeletalised by now) (74, 21, D) a +1 dagger of freezing (still there?) a +0 robe (still there?)