BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a ring of see invisible (61, 8, D) a +6 ring of strength (61, 16, D) a potion of might (61, 26, D) a +2 halberd of freezing (unseen) (62, 1, D) a staff of earth (62, 8, D) a +2 plate armour of poison resistance (62, 9, D) a staff of alchemy (62, 11, D) a ball python corpse (skeletalised by now) (62, 16, D) the Annotations on Noxious Companions Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Summon Blazeheart Golem Fire/Summoning 4 c - Animate Armour Summoning/Earth 4 (unseen) (62, 17, D) a ring of wizardry (62, 26, D) the Papyrus of Carrion Spells Type Level a - Soul Splinter Necromancy 1 b - Martyr's Knell Necromancy/Summoning 4 c - Death Channel Necromancy 6 d - Borgnjor's Revivification Necromancy 8 (unseen) (62, 27, D) a +2 scale mail of cold resistance (unseen) (63, 0, D) the +1 whip of Wiafaig {flame, *Rage rPois Will+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (63, 16, D) a book of Lightning (63, 17, D) a +0 leather armour of cold resistance (unseen) (63, 26, D) a staff of air (unseen) (63, 27, D) a dragon-blood talisman (64, 16, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (64, 17, D) the ring "Qagil" {Str+4 Int+2 Slay+4 Stlth+} [ring of slaying] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (64, 26, D) the amulet of the Last Prophets {rC+ Will++ Regen+} [amulet of regeneration] rC+: It protects you from cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. (64, 27, D) a wand of charming (6) (64, 32, D) a +0 trident of flaming (unseen) (65, 26, D) a staff of earth (unseen) (65, 29, D) a +0 orcbow (67, 0, D) the +10 short sword of Calamity {freeze, *Corrode rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) a +4 heavy quarterstaff (68, 3, D) an adder corpse (skeletalised by now) (70, 9, D) an amulet of faith (71, 16, D) a +2 whip of venom (unseen) (71, 17, D) a +4 quarterstaff (unseen) (71, 20, D) an iguana corpse (71, 27, D) a +2 heavy trident (unseen) (72, 8, D) a +3 demon whip of venom (unseen) (72, 9, D) a +6 ring of strength (72, 17, D) a staff of alchemy (72, 19, D) a river rat corpse (72, 26, D) a staff of death (72, 27, D) a staff of fire (unseen) (72, 30, D) a +0 flail a +0 robe a +0 morningstar a +0 robe (73, 1, D) a +5 great mace of protection (unseen) (73, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (73, 17, D) a +6 ring of strength (73, 19, D) a black bear corpse (74, 2, D) a +0 club an orc corpse (skeletalised by now) (75, 1, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (75, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)