BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) 4 scrolls of enchant weapon (59, 37, D) a wand of flame (8) (60, 36, D) a +0 heavy dire flail (unseen) (60, 37, D) a staff of fire (unseen) (61, 0, D) a +0 quarterstaff of pain (unseen) (61, 16, D) a +0 crystal plate armour (61, 26, D) the +3 leather armour of Happiness {rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (61, 36, D) the +0 leather armour of Least Resistance {+Inv rC++} rC++: It greatly protects you from cold. +Inv: It lets you turn invisible. (unseen) (61, 37, D) a +7 heavy arbalest (unseen) (62, 1, D) a +5 ring of evasion (62, 8, D) a +4 falchion of holy wrath (62, 9, D) a staff of conjuration (unseen) (62, 11, D) a +0 hand axe a +0 robe (62, 16, D) a +2 heavy battleaxe (62, 20, D) a basilisk corpse (skeletalised by now) (62, 30, D) a +1 demon trident of freezing (62, 36, D) a wand of polymorph (6) (62, 37, D) a +6 ring of intelligence (63, 16, D) a +2 rapier of speed (63, 17, D) the +3 morningstar "Leoklupp" {antimagic, Int+5} Int+5: It affects your intelligence (+5). (unseen) (63, 18, D) a jackal corpse (skeletalised by now) (63, 20, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 27, D) a staff of fire (63, 36, D) a +1 falchion of pain (unseen) (63, 37, D) a staff of earth (unseen) (64, 16, D) a staff of conjuration (unseen) (64, 17, D) the staff of the Trees {rElec Will+ Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (64, 20, D) a komodo dragon corpse (skeletalised by now) (64, 21, D) a komodo dragon corpse (skeletalised by now) (64, 26, D) the +1 robe "Gathuabb" {rElec rPois rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (65, 26, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (67, 0, D) the ring of Mevaaf {Ice *Slow rElec Int+6 Stlth+} [ring of ice] Ice: It enhances your ice magic. Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (69, 36, D) a +4 dagger of electrocution (unseen) (70, 9, D) a +2 plate armour of willpower (unseen) (70, 10, D) a ball python corpse (skeletalised by now) (70, 11, D) a ball python corpse (skeletalised by now) (70, 36, D) a +1 antimagic orcbow (unseen) (70, 37, D) a +5 ring of evasion (71, 8, D) the amulet "Kastio" {Faith Will+ SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. SInv: It lets you see invisible. (71, 11, D) a ball python corpse (skeletalised by now) (71, 16, D) a +3 battleaxe of electrocution (unseen) (71, 17, D) a +0 battleaxe of venom (unseen) (71, 21, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 27, D) the ring "Baegy" {EV+5 Str+4 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (71, 36, D) a +3 chain mail of fire resistance (72, 9, D) a staff of cold (72, 10, D) an adder corpse (skeletalised by now) (72, 17, D) a +2 trident of pain (72, 21, D) a +0 short sword (still there?) a +0 ring mail (still there?) a +3 dire flail of draining (still there?) an elf corpse (skeletalised by now) (still there?) (72, 27, D) a +2 war axe of electrocution (73, 1, D) an iguana corpse (skeletalised by now) (73, 16, D) the +7 orcbow of the Shrinking Salmon {elec, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (unseen) (73, 21, D) a +0 long sword a +3 shortbow a +0 dagger an elf corpse (skeletalised by now) (73, 27, D) the +9 war axe "Nohasa" {venom, rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. (unseen) (73, 30, D) a cane toad corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 36, D) a +2 halberd of venom (73, 37, D) a ring of poison resistance (74, 30, D) a cane toad corpse (skeletalised by now) (75, 1, D) a +0 dagger of protection (unseen)