BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +5 glaive of Focus {venom, MP+4} MP+4: It affects your magic capacity (+4). (unseen) (49, 37, D) a scroll of brand weapon (50, 36, D) an amulet of magic regeneration (50, 37, D) a book of the Hunter (51, 36, D) the +1 dagger of Success {venom, Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (51, 37, D) a wand of flame (7) (52, 36, D) a Trismegistus Codex (52, 37, D) the Compendium of Apparitions Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Horrible Things Summoning 8 (unseen) (53, 36, D) a wand of polymorph (7) (53, 37, D) a book of Touch (54, 36, D) a +0 scale mail of poison resistance (unseen) (59, 36, D) the +2 kite shield "Zoud" {^Drain Str+3 Dex+2 Slay+5} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). ^Drain: It drains your maximum health when unequipped. (unseen) (59, 37, D) a +1 short sword of holy wrath (unseen) (60, 36, D) a +5 scimitar of draining (61, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 8, D) a +8 shortbow of flaming (unseen) (61, 16, D) a +0 morningstar of flaming (unseen) (61, 18, D) a +0 short sword of electrocution (unseen) (61, 37, D) a book of Debilitation (62, 0, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 1, D) a staff of air (62, 2, D) a +0 trident (62, 3, D) a +0 trident 3 boomerangs (62, 8, D) a +0 spectral giant spiked club (62, 9, D) a +0 scythe a +0 robe the staff of Harr {rPois Necro Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. the human corpse of Sigmund (skeletalised by now) (62, 10, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (62, 18, D) a +0 war axe a +0 chain mail an orc corpse (62, 26, D) a +0 great sword of electrocution (62, 30, D) a water moccasin corpse a jackal corpse (62, 36, D) the +6 long sword "Xiutel" {heavy, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (62, 37, D) a +3 sling of flaming (unseen) (63, 0, D) a +3 dagger of protection (63, 10, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (63, 16, D) a ring of resist corrosion (63, 17, D) a +0 hand axe a +0 scale mail a +2 ring mail of poison resistance (63, 18, D) a +0 dagger a +0 dagger a +0 robe an orc corpse (63, 26, D) a +2 trident of venom (63, 36, D) a +1 quarterstaff of distortion (unseen) (63, 37, D) the ring "Ezeamn" {rCorr Int+3} [ring of resist corrosion] Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (64, 16, D) a staff of alchemy (unseen) (64, 17, D) the +5 dire flail "Murmur" {speed, rCorr Int-3 Dex+7} Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. (unseen) (64, 18, D) a +0 dagger a +0 robe (64, 19, D) a +0 mace a +0 chain mail (64, 26, D) a +5 rapier of protection (unseen) (64, 29, D) a river rat corpse (64, 31, D) a komodo dragon corpse (65, 26, D) the +4 shortbow of Debasement {elec, rN++ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +2 spear of venom (unseen) (68, 0, D) the +4 sling of Riucir {speed, +Blink rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. +Blink: It lets you blink. (69, 0, D) a staff of fire (unseen) (69, 36, D) the staff of Regicide {rElec Will+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (70, 8, D) an amulet of magic regeneration (70, 9, D) the +1 mace of Plog {flame, Str+5} Str+5: It affects your strength (+5). (70, 37, D) the staff of Exquisite Torment {rElec rC+ Str+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (70, 40, D) a +0 flail a red draconian corpse (70, 41, D) a +0 flail a +0 flail a draconian corpse a draconian corpse (71, 8, D) the +3 scale mail "Ceisk" {rElec} rElec: It insulates you from electricity. (71, 10, D) a +0 trident (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a ring of willpower (71, 26, D) the +1 sling of Slow Death {drain, Will++} Will++: It greatly increases your willpower. (71, 40, D) a +0 falchion a +0 flail a +0 short sword (72, 8, D) the staff "Ziaxaank" {rElec rPois Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (72, 9, D) a ring of poison resistance (72, 16, D) a wand of mindburst (1) (72, 17, D) a +0 helmet of intelligence (unseen) (72, 31, D) a river rat skeleton a basilisk skeleton (72, 40, D) a +0 dagger a +0 short sword a draconian corpse (72, 41, D) a +0 hand axe a draconian corpse (73, 1, D) a ring of willpower (73, 2, D) an iguana corpse (skeletalised by now) (73, 16, D) a +2 war axe of electrocution (unseen) (73, 17, D) a scroll of fog (73, 27, D) the +1 helmet "Put-Me-On" {rF- rN+ Str+10 Dex-4} Str+10: It affects your strength (+10). Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (74, 2, D) a river rat corpse (skeletalised by now) (75, 1, D) a +2 halberd of venom (unseen)