BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) +0 acid dragon scales (35, 15, D) a +1 orcbow of flaming (unseen) (36, 1, D) the ring "Qim Ewn" {Ice Dex+4 Stlth+} [ring of ice] Ice: It enhances your ice magic. Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (36, 15, D) a +2 mace of protection (unseen) (37, 0, D) a +1 flail of draining (37, 1, D) the +4 falchion "Natic" {protect, SInv} SInv: It lets you see invisible. (37, 15, D) a wand of iceblast (6) (38, 15, D) a +0 falchion of holy wrath (unseen) (38, 21, D) a +0 lajatang (39, 0, D) the +0 rapier "Meheget" {spect, rElec rC- Will+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (39, 1, D) the +9 chain mail "Gasoegeetu" {Harm Will- Int+5 Stlth+} Int+5: It affects your intelligence (+5). Will-: It decreases your willpower. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (unseen) (39, 15, D) a book of Beasts (39, 17, D) a +0 morningstar of protection (unseen) (40, 0, D) the +4 arbalest of Living Defence {drain, rC+ rN+ Will+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (40, 15, D) a +5 short sword of holy wrath (unseen) (41, 0, D) an orb of light a +0 short sword of flaming (41, 15, D) the +1 scimitar of Qazlal, Destroying {protect, MP+11} MP+11: It affects your magic capacity (+11). (unseen) (41, 16, D) a +0 great mace a +0 chain mail a ring of flight (41, 21, D) a +1 morningstar of holy wrath (unseen) (42, 1, D) a staff of death (42, 15, D) a talisman of death (43, 15, D) the +5 flail "Bosis" {freeze, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (unseen) (49, 0, D) a staff of alchemy (49, 12, D) a +1 barding of stealth (49, 17, D) a +2 battleaxe of freezing (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) a +1 morningstar of venom (unseen) (49, 37, D) a basilisk corpse (skeletalised by now) (49, 39, D) a komodo dragon corpse (skeletalised by now) (50, 0, D) the +8 spear of Execution {freeze, Fly rF- rC+ Stlth+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Fly: It grants you flight. Stlth+: It makes you more stealthy. (50, 13, D) the +2 trident of Reury {drain, +Blink rF+ Str-2 Dex+3} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. +Blink: It lets you blink. (unseen) (50, 25, D) the +1 scale mail of Purple Dead-Nettles {Str+5} Str+5: It affects your strength (+5). (unseen) (50, 36, D) a +2 short sword of distortion (unseen) (50, 37, D) a yak corpse (skeletalised by now) (51, 1, D) a +2 chain mail of fire resistance (51, 28, D) an adder corpse (skeletalised by now) (51, 31, D) a ball python corpse (skeletalised by now) (51, 36, D) a +0 short sword of venom (51, 37, D) a +0 heavy shortbow (52, 13, D) a +3 plate armour of willpower (52, 25, D) a +2 scimitar of holy wrath (unseen) (52, 27, D) a +0 battleaxe a naga corpse (skeletalised by now) (52, 31, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (52, 37, D) a staff of death (52, 38, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a staff of air (53, 14, D) a polar bear corpse (skeletalised by now) (53, 15, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (53, 16, D) a +0 battleaxe of freezing (unseen) (53, 18, D) a +0 battleaxe of freezing (unseen) (53, 25, D) a staff of conjuration (unseen) (53, 26, D) a +0 spear a +0 robe (53, 37, D) a staff of earth (unseen) (53, 39, D) a yak corpse (skeletalised by now) (54, 0, D) a +0 dagger of electrocution (54, 1, D) the +5 scythe "Finisher" {speed, execute} (54, 12, D) a +2 dagger of protection (54, 24, D) a +2 chain mail of cold resistance (54, 25, D) a +0 hand axe (still there?) a +5 lajatang of electrocution (still there?) a naga corpse (skeletalised by now) (still there?) (55, 0, D) a +9 giant club (55, 1, D) a +0 rapier of draining (unseen) (55, 13, D) the +5 glaive "Fociroel" {elec, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (60, 36, D) the +9 longbow "Xaecsatauz" {heavy, Will+ rCorr Int-5} Int-5: It affects your intelligence (-5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (60, 37, D) a black mamba corpse (skeletalised by now) (61, 0, D) the staff of Eternal Vigilance {rF+ rCorr Hexes Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +1 heavy shortbow (61, 37, D) a +2 short sword of speed (unseen) (61, 39, D) a guardian serpent corpse (skeletalised by now) (61, 43, D) a +0 spear a +0 robe (62, 1, D) a staff of death (62, 9, D) a +0 long sword a +1 ring mail of fire resistance (62, 11, D) a +0 trident of venom (62, 16, D) the staff of Light {rF+ Hexes Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 17, D) a +3 ring mail of poison resistance (unseen) (62, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a +0 falchion of flaming (62, 36, D) a +8 sling of freezing (unseen) (62, 37, D) a ring of protection from cold (62, 38, D) a black mamba corpse (skeletalised by now) (62, 43, D) a +0 whip a ring of fire (63, 0, D) a +0 orcbow of draining (unseen) (63, 8, D) a +1 war axe of flaming (unseen) (63, 13, D) a +0 long sword (63, 18, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 19, D) a +0 trident (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 27, D) a staff of cold (63, 30, D) a wind drake corpse (skeletalised by now) (63, 37, D) a staff of air (unseen) (64, 16, D) a +2 whip of electrocution (unseen) (64, 17, D) a +0 orcbow a wand of iceblast (4) (64, 27, D) a staff of cold (unseen) (65, 26, D) a +0 great sword of flaming (unseen) (68, 0, D) a staff of fire (70, 8, D) the +8 hand axe "Lasicvi" {distort, MP+9 Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (70, 9, D) a storm talisman (70, 10, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 36, D) a +2 heavy quarterstaff (70, 37, D) 3 large rocks a wand of flame (11) (70, 38, D) a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) (71, 11, D) a troll corpse (skeletalised by now) (71, 12, D) a +0 dire flail a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (71, 16, D) the +3 lajatang of a bazaar {holy, rF- rC+ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) a +0 leather armour of fire resistance (unseen) (71, 37, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 43, D) a throwing net (72, 11, D) a +0 giant spiked club a +0 giant club (72, 16, D) a +2 robe (72, 17, D) a +2 orcbow of flaming (unseen) (72, 22, D) a shapeshifter corpse (skeletalised by now) (72, 27, D) a +1 quarterstaff of holy wrath (72, 36, D) the +0 robe "Zilec" {rF+ Archmagi} rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. (72, 37, D) a +0 shortbow a book of Storms (72, 39, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (73, 17, D) a staff of cold (73, 26, D) a staff of air (unseen) (73, 27, D) a +1 falchion of flaming (unseen) (73, 37, D) a +4 antimagic short sword (unseen) (73, 38, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (74, 19, D) a shapeshifter corpse (skeletalised by now) (74, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a +2 heavy flail (unseen) (75, 2, D) a shapeshifter corpse (skeletalised by now)