BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 26, D) a staff of earth (unseen) (62, 1, D) a staff of cold (62, 3, D) a +0 battleaxe (62, 16, D) a +2 scale mail of cold resistance (62, 18, D) a +0 orcbow a +0 war axe a +0 plate armour (62, 19, D) a +3 flail (still there?) a +0 ring mail (still there?) (62, 27, D) a +2 falchion of pain (63, 8, D) a +1 ring mail of positive energy (unseen) (63, 11, D) a +1 great sword a +0 robe (63, 17, D) a ring of flight (63, 19, D) a +0 battleaxe a +0 plate armour (63, 26, D) a +2 cloak of poison resistance (64, 16, D) a +3 flail of protection (64, 18, D) a +0 whip a +0 leather armour (64, 19, D) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (64, 20, D) a +0 dagger a +0 robe (64, 26, D) the +0 scale mail of the Holding Gods {+Blink rCorr Dex+4} Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (64, 27, D) a +1 hand axe of freezing (unseen) (65, 26, D) a +2 long sword of electrocution (unseen) (67, 0, D) a staff of air (unseen) (68, 3, D) a +0 rapier a +0 robe (69, 36, D) a book of the Warp (70, 8, D) a +0 battleaxe of draining (70, 36, D) a wand of charming (6) (70, 37, D) a staff of death (unseen) (71, 36, D) the staff of Vehumet's Regard {rN+ Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 37, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (72, 9, D) a +0 antimagic sling (unseen) (72, 16, D) a +6 chain mail of ponderousness (72, 17, D) a +1 morningstar of holy wrath (unseen) (72, 27, D) a +2 plate armour of cold resistance (72, 36, D) a potion of might (72, 37, D) the Annotations on the Inclement Bonfire Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Plasma Beam Fire/Air 6 c - Chain Lightning Conjuration/Air 9 (unseen) (72, 38, D) a +0 shortbow (73, 26, D) a +0 heavy battleaxe (73, 36, D) a +3 leather armour of cold resistance (unseen) (73, 37, D) a wand of charming (3) (75, 1, D) a +0 great sword of electrocution (unseen)