BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a manual of Staves (49, 37, D) the +11 chain mail "Orheara" {+Blink Str+4 Dex-4 SInv} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (50, 36, D) a +0 leather armour (50, 37, D) a +0 falchion of freezing (unseen) (51, 36, D) a book of Decay (51, 37, D) the +0 robe of Fedhas's Reproof {rF+ MP-9 Int+7 Dex-2} Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). (unseen) (52, 36, D) a +0 long sword (52, 37, D) a +1 halberd of venom (unseen) (53, 36, D) a wand of polymorph (1) (53, 37, D) a +0 vampiric morningstar (unseen) (54, 36, D) a +0 flail of protection (unseen) (59, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Yredelemnul disapproves of the use of such an item. (59, 41, D) a +0 falchion a +0 leather armour (60, 36, D) a +0 robe (60, 37, D) a +4 trident of protection (unseen) (60, 40, D) a +4 scimitar of flaming a +1 whip of flaming a +2 robe of willpower (61, 8, D) a +0 short sword of electrocution (unseen) (61, 10, D) a +0 scythe a +0 robe (61, 16, D) a +0 long sword of holy wrath (unseen) (61, 26, D) a +6 short sword of protection (unseen) (61, 36, D) a +0 antimagic sling (61, 37, D) the +4 ring mail "Ogiqygos" {Harm Int+4} Int+4: It affects your intelligence (+4). Harm: It increases damage dealt and taken. (61, 39, D) a +6 heavy flail (still there?) a +0 ring mail (still there?) (61, 40, D) a +2 double sword of pain 5 javelins a +0 chain mail a +2 heavy great mace a +4 scale mail of fire resistance a maw talisman (62, 8, D) a +2 flail of protection (62, 11, D) a +0 mace a +0 robe a +4 quarterstaff of chaos a +0 cloak (62, 16, D) the +3 leather armour of the Harvest {Regen+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. (62, 17, D) a +1 barding of flying (62, 27, D) the staff "Buarouh" {rF+ rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) a staff of air (62, 39, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (63, 8, D) a staff of earth (63, 11, D) a +3 club (still there?) a +0 robe (still there?) (63, 26, D) a +3 scale mail of fire resistance (63, 36, D) a staff of death (unseen) (63, 37, D) a ring of see invisible (64, 16, D) a +2 vampiric bardiche (unseen) (64, 27, D) a +2 plate armour of fire resistance (unseen) (68, 0, D) a staff of death (69, 10, D) a +0 falchion a +0 ring mail (69, 36, D) a +1 sling of flaming (70, 9, D) a +0 dagger a +0 robe a staff of earth (70, 10, D) a +0 club a +0 scale mail (71, 8, D) a +0 scale mail of fire resistance (71, 10, D) a +0 mace (71, 16, D) a staff of earth (unseen) (71, 17, D) the +9 longbow "Cuvuhotu" {drain, +Blink Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (71, 26, D) a staff of cold (unseen) (71, 27, D) a +5 orcbow of electrocution (unseen) (71, 36, D) a +4 spear of freezing (71, 37, D) a +2 morningstar of holy wrath (72, 10, D) a +0 club a +0 ring mail (72, 16, D) a staff of earth (72, 17, D) a +3 chain mail of poison resistance (72, 26, D) the staff of Annoyance {rElec rC- rN+ Str-5 Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a staff of conjuration (unseen) (72, 29, D) a +0 long sword a +0 robe (72, 36, D) a staff of air (unseen) (72, 37, D) a +2 rapier of venom (unseen) (73, 16, D) a +2 orcbow of freezing (unseen) (73, 29, D) a +5 spear a +0 robe (73, 36, D) a staff of conjuration (unseen) (73, 37, D) 4 potions of haste