BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) the Folio of Supportive Translocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Manifold Assault Translocation 7 (unseen) (50, 37, D) a wand of flame (3) (51, 37, D) the staff "Jibo" {rElec rF+ Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 37, D) a staff of alchemy (unseen) (53, 37, D) a +3 plate armour of cold resistance (unseen) (59, 37, D) the staff of Lomn {rElec rF+ rC- Will+++ Dex-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 1, D) a +0 giant spiked club a +0 giant club (60, 37, D) a +2 helmet of see invisible (61, 0, D) a +0 giant club a +0 giant club Great Wizards, Vol. II (61, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (61, 37, D) a +5 demon whip of venom the +8 quarterstaff "Fekhlipn" {heavy, rPois} rPois: It protects you from poison. (62, 0, D) the +2 plate armour "Kurameu" {Rampage rElec} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (62, 1, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 9, D) a +3 broad axe of flaming (unseen) (62, 16, D) a +1 scimitar of flaming (62, 26, D) a staff of fire (unseen) (62, 27, D) a wand of charming (8) (63, 0, D) a staff of cold (unseen) (63, 8, D) a +3 scale mail of poison resistance (unseen) (63, 16, D) a +4 heavy shortbow (63, 26, D) a +2 heavy battleaxe (63, 27, D) a +2 arbalest of freezing (63, 36, D) a staff of alchemy (64, 17, D) a +2 quarterstaff of speed (unseen) (64, 27, D) a staff of death (unseen) (65, 26, D) a +2 short sword of venom (unseen) (67, 1, D) a +0 short sword a +0 leather armour (68, 0, D) a +4 demon blade of freezing (68, 1, D) a +0 dagger a +0 robe (68, 4, D) a +0 club (68, 41, D) a +3 halberd of flaming (still there?) a +0 plate armour (still there?) (69, 0, D) a +3 trident of distortion (unseen) (70, 8, D) a +4 vampiric hand axe (unseen) (70, 9, D) an orb of guile (unseen) (70, 19, D) a +0 orcbow a centaur corpse (70, 36, D) a +0 arbalest (70, 37, D) a +0 arbalest (still there?) a +0 long sword (still there?) a +0 scale mail (still there?) the +4 rapier of Tehesuutz {protect, Fly Dex+4} (still there?) Dex+4: It affects your dexterity (+4). Fly: It grants you flight. (71, 8, D) a +2 scimitar of holy wrath (71, 17, D) a +0 dire flail of venom (unseen) (71, 19, D) 5 large rocks a cyclops corpse (71, 27, D) a +6 ring of dexterity a basilisk corpse (71, 37, D) an entropy weaver corpse (71, 38, D) a +0 arbalest (72, 9, D) a +2 quarterstaff of draining (unseen) (72, 19, D) a +0 arbalest a +0 orcbow a +0 shortbow a yaktaur corpse a centaur corpse a centaur corpse (72, 26, D) the staff of Zassionu {Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a +0 plate armour of cold resistance (unseen) (72, 37, D) a +0 arbalest (still there?) the Quarto of Star-crossed Defiled Rites (still there?) Spells Type Level a - Vampiric Draining Necromancy 3 b - Metabolic Englaciation Hexes/Ice 5 c - Rimeblight Ice/Necromancy 7 (72, 38, D) a +0 falchion a +0 scale mail (73, 1, D) a staff of fire (unseen) (73, 18, D) a +0 orcbow a centaur corpse (73, 26, D) a staff of fire (unseen) (73, 27, D) a +0 vampiric battleaxe (still there?) a cane toad corpse (still there?) (73, 36, D) the +4 scale mail of the First Snow {rC++ rN+ Int-3} Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (73, 37, D) a +5 dagger of holy wrath (unseen) (73, 38, D) a +0 arbalest (74, 2, D) a +0 longbow a +0 short sword a +0 leather armour an elf skeleton (75, 1, D) a staff of fire (unseen)