BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +1 vampiric spear (unseen) (61, 26, D) a +2 war axe of draining (unseen) (62, 0, D) a +1 war axe of draining an adder corpse (skeletalised by now) (62, 1, D) an adder corpse (skeletalised by now) (62, 9, D) a +0 quarterstaff of speed (62, 16, D) a +1 long sword of protection (62, 17, D) a +1 vampiric morningstar (unseen) (62, 26, D) a ring of see invisible (62, 27, D) a wand of flame (11) (63, 0, D) a ball python corpse (skeletalised by now) (63, 8, D) a +1 robe of cold resistance (unseen) (63, 16, D) a staff of earth (63, 17, D) a +2 rapier of protection (unseen) (63, 26, D) a staff of conjuration (unseen) (63, 27, D) the +0 chain mail of Heulaemm {rN+ Dex+3 Slay+3} Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. (unseen) (64, 16, D) a staff of cold (64, 17, D) a staff of fire (unseen) (64, 26, D) a scroll of brand weapon (64, 27, D) the amulet of Iluhuf {Spirit rC+ rN++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (65, 26, D) a +3 shortbow of freezing (unseen) (67, 0, D) a staff of conjuration (unseen) (70, 9, D) a water moccasin corpse (skeletalised by now) (71, 8, D) an adder corpse (skeletalised by now) (71, 16, D) a +0 ring mail of fire resistance (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) the Teachings on the Prime Material and Jinxing Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Hoarfrost Cannonade Ice/Alchemy 5 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (71, 27, D) a wand of charming (1) (72, 8, D) a ball python corpse (skeletalised by now) (72, 19, D) a +0 great sword a +0 robe (72, 26, D) a manual of Polearms (72, 27, D) a +0 chain mail of willpower (unseen) (73, 1, D) the +8 longbow of the Mind {drain, rC+} rC+: It protects you from cold. (unseen) (73, 26, D) a +6 dagger of draining (unseen) (73, 27, D) a +0 heavy quarterstaff (unseen) (75, 1, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen)