BlasphemerAmon the Dungeon (1, 17, D) a +0 giant club (2, 4, D) 10 stones (2, 11, D) a +0 club (2, 18, D) a +0 dagger (3, 14, D) a +0 flail (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +0 club (6, 4, D) a +2 mace a +2 heavy hand axe (7, 4, D) a +2 quarterstaff (8, 9, D) a +1 hand axe of freezing (8, 10, D) a +0 mace of protection (8, 20, D) a +3 flail of protection a +0 ring mail a +0 dagger (8, 23, D) a +0 whip a +0 leather armour (9, 8, D) a +3 scale mail (9, 9, D) a +1 dagger of electrocution (unseen) (9, 10, D) a +0 long sword of holy wrath (unseen) (9, 11, D) a +0 quarterstaff of speed (10, 6, D) a ball python skeleton (16, 19, D) a potion of might (17, 19, D) a +4 chain mail a flux talisman (17, 20, D) a serpent talisman (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) the +2 dire flail of the Foot {antimagic, rElec rC+ Dex-5 SInv} Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (17, 23, D) a +2 rapier of electrocution (18, 19, D) a maw talisman (18, 20, D) a +4 scale mail (18, 21, D) a +2 heavy war axe (unseen)