BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) a +3 war axe of freezing (unseen) (60, 10, D) a +0 club (60, 36, D) a ring of ice (60, 37, D) a scroll of brand weapon (61, 8, D) an orb of light (unseen) (61, 11, D) a +0 hand axe a +0 ring mail a +0 mace (61, 16, D) a staff of conjuration (61, 26, D) the +8 shortbow of the Lamprey {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (61, 36, D) a +0 rapier (61, 37, D) a +1 heavy mace (unseen) (62, 0, D) a ring of protection from fire (62, 1, D) a ring of magical power (62, 8, D) a +1 leather armour of willpower (62, 9, D) the ring "Zuifauwigh" {+Blink rPois rN+ MP+8} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). +Blink: It lets you blink. (62, 11, D) a +0 dagger a +0 robe (62, 17, D) the +9 short sword of Qazlal's Outrage {speed, Str+4 Dex-5} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (62, 21, D) a komodo dragon skeleton (62, 31, D) a +0 dire flail a +0 robe a black mamba skeleton (62, 36, D) a book of Sloth (62, 37, D) a wand of charming (4) (62, 40, D) a snapping turtle corpse (63, 0, D) a +4 chain mail of cold resistance (unseen) (63, 8, D) a staff of alchemy (unseen) (63, 17, D) a +2 scimitar of pain (63, 21, D) a yak skeleton (63, 26, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (63, 30, D) a +0 spear (63, 31, D) a black mamba skeleton (63, 36, D) the +6 great sword "Qioss" {elec, rPois Str-4 SInv} Str-4: It affects your strength (-4). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (63, 37, D) the ring of the Jersey Devil {Fire rN+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (64, 16, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (64, 17, D) the +1 ring mail "Foudwe" {Rampage rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (64, 21, D) a bullfrog skeleton (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a +1 battleaxe of freezing (unseen) (64, 31, D) a ball python skeleton (64, 32, D) a black mamba skeleton (65, 26, D) a +3 heavy halberd (unseen) (67, 0, D) a +2 short sword of freezing (still there?) a staff of cold (still there?) (68, 0, D) a +0 scimitar a +0 buckler a +6 ring of intelligence (69, 2, D) a +0 short sword (70, 11, D) an iguana corpse (skeletalised by now) (71, 8, D) the ring of Moderation {rElec rC+ rN+ Dex+7 Stlth-} [ring of positive energy] Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) a +3 ring mail of cold resistance (unseen) (71, 17, D) a +5 quarterstaff of draining (unseen) (71, 26, D) the +8 hand axe "Ilesargh" {vamp, Int+4} Int+4: It affects your intelligence (+4). (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) a +1 vampiric battleaxe (72, 17, D) a staff of cold (unseen) (72, 27, D) a +1 plate armour of fire resistance (72, 32, D) a wind drake skeleton (72, 36, D) an amulet of magic regeneration (72, 37, D) a +2 mace of protection (73, 1, D) a jackal corpse (skeletalised by now) (73, 17, D) the +8 quarterstaff of the Smoking Traitor {flame, rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (73, 37, D) a staff of fire (unseen) (75, 1, D) a +3 halberd of flaming (unseen)