BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 heavy hand axe (unseen) (61, 8, D) a +2 long sword of holy wrath (unseen) (62, 0, D) the +1 leather armour of Noon {Int+2} Int+2: It affects your intelligence (+2). (62, 4, D) a +0 hand axe a +0 mace (62, 12, D) a water moccasin skeleton (63, 4, D) a +0 dagger a draconian skeleton (63, 5, D) a +0 falchion a draconian skeleton (63, 8, D) the +5 spear of Ynuextu {antimagic, rPois rN++ Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (63, 12, D) an adder skeleton (67, 0, D) a book of Callings (68, 0, D) an amulet of the acrobat (69, 0, D) a book of Decay (70, 9, D) a +2 bardiche of venom (unseen) (70, 12, D) a +0 flail a +0 robe a naga corpse (71, 12, D) an adder corpse (71, 16, D) a staff of air (unseen) (71, 17, D) the Notes on the Incandescent Congregation Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Monstrous Menagerie Summoning 7 (unseen) (72, 8, D) a +1 arbalest of flaming (unseen) (72, 9, D) a +0 trident of venom (unseen) (72, 12, D) a ball python corpse (72, 16, D) a +3 scale mail of willpower (unseen) (72, 17, D) +0 pearl dragon scales (73, 1, D) a +0 vampiric great sword (unseen) (73, 16, D) the Secrets of Mysticism Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Seismosaurus Egg Summoning/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 (unseen) (73, 17, D) the +2 war axe "Huso" {pain, rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (75, 1, D) a +0 heavy morningstar (unseen)