BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 falchion of holy wrath (unseen) (61, 8, D) the +7 flail of Analysis {speed, rPois MP+10 Str+3 Dex-2} rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (62, 1, D) a +2 heavy orcbow (62, 4, D) a polar bear corpse (skeletalised by now) (62, 9, D) a staff of fire (67, 0, D) a +2 heavy shortbow (unseen) (68, 0, D) a staff of alchemy (69, 0, D) the ring of the Final Decision {Fly rF+ rC- Str+3 Fire} [ring of fire] Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (70, 8, D) the +7 orcbow "Aryghown" {drain, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (70, 9, D) the +2 morningstar "Imop" {pain, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (71, 8, D) a ring of willpower (71, 11, D) a +4 short sword a +0 robe (71, 16, D) the +9 sling of Iconoclasm {drain, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (71, 17, D) a staff of fire (unseen) (71, 22, D) a water moccasin corpse (71, 26, D) a wand of paralysis (8) (71, 27, D) the Quarto of Grave Oromancy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Haunt Necromancy/Summoning 7 (unseen) (72, 8, D) a +0 heavy hand axe (unseen) (72, 9, D) a staff of death (unseen) (72, 17, D) a +2 halberd of venom (72, 20, D) an adder corpse (72, 22, D) a water moccasin corpse (72, 26, D) a +0 heavy trident (unseen) (72, 27, D) the ring of Irphet {^Drain rCorr Str+2 Dex+2 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (73, 1, D) a +2 long sword of holy wrath (unseen) (73, 4, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (73, 16, D) a +0 great sword of draining (unseen) (73, 17, D) the +7 fire dragon scales of Gaergh {Rampage rElec rF++ rC- Str+3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (73, 26, D) a +2 antimagic sling (unseen) (73, 27, D) a book of Geomancy (74, 2, D) a +0 scythe a +0 robe (75, 1, D) the +6 shortbow "Jias Duo" {chaos, Str+2} Str+2: It affects your strength (+2).