BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +1 plate armour of Riames {*Slow rF+ rN+ Will+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (61, 16, D) the +9 sling of Immorality {drain, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (61, 26, D) a wand of charming (3) (61, 31, D) a +0 short sword (62, 0, D) a +0 plate armour of cold resistance (62, 8, D) a +1 flail of draining (62, 9, D) the +2 quarterstaff of the Puffball {pain, rN+ MP+9 Str-4 SInv} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (62, 10, D) a jackal corpse (skeletalised by now) (62, 16, D) the +6 trident "Zattim" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (62, 22, D) a +3 scimitar of flaming (62, 26, D) the +7 hand axe "Januc" {flame, rN+} rN+: It protects you from negative energy. (unseen) (62, 27, D) a scarf of resistance (unseen) (62, 31, D) a +0 halberd a green draconian corpse (63, 8, D) a staff of death (unseen) (63, 16, D) a +2 war axe of electrocution (63, 22, D) a hell hound skeleton (63, 26, D) a wand of quicksilver (4) (63, 27, D) a +2 shortbow of freezing (unseen) (64, 17, D) a staff of alchemy (64, 26, D) an amulet of regeneration (64, 27, D) a blade talisman (64, 28, D) a +0 flail a draconian corpse (64, 32, D) a +0 dire flail a black draconian corpse (65, 26, D) a wand of flame (9) (69, 0, D) a staff of fire (unseen) (70, 8, D) a dragon-blood talisman (70, 9, D) a staff of conjuration (unseen) (71, 8, D) the +5 morningstar "Urag" {pain, +Blink rN+ Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (71, 16, D) a +3 flail of protection (unseen) (71, 29, D) a +0 giant club (71, 30, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 9, D) a ring of see invisible (72, 16, D) a +2 plate armour of poison resistance (72, 17, D) a staff of earth (72, 26, D) a +2 leather armour of fire resistance (72, 27, D) a +2 heavy hand axe (72, 28, D) a +0 giant spiked club a +0 giant spiked club (72, 30, D) 6 large rocks (73, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (73, 16, D) +0 fire dragon scales (73, 26, D) a +1 trident of flaming (unseen) (73, 32, D) a +0 giant spiked club a +0 giant spiked club (75, 1, D) a +0 short sword (still there?) a +1 flail of protection (still there?) (75, 28, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now)