BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 16, D) a manual of Fighting (62, 1, D) a +6 ring of strength a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) a +0 leather armour of fire resistance (62, 16, D) a +4 antimagic sling (unseen) (62, 17, D) the +1 ring mail of Uhimoef {Fly rPois Str+3} Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (63, 16, D) a wand of flame (11) (63, 17, D) a +2 vampiric whip (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) the Tractate on Combative Malisons Spells Type Level a - Searing Ray Conjuration 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Enfeeble Hexes 7 d - Discord Hexes 8 (unseen) (68, 0, D) a staff of earth (68, 12, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +3 leather armour of poison resistance (unseen) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 19, D) a +0 mace (71, 20, D) a +0 dagger a +0 robe (71, 27, D) a +1 plate armour of poison resistance (unseen) (72, 8, D) an amulet of the acrobat (72, 9, D) a ball python corpse (skeletalised by now) (72, 17, D) a staff of earth (72, 19, D) a +0 hand axe a +0 scale mail a +0 club (73, 1, D) a +1 antimagic morningstar (unseen) (73, 16, D) a staff of fire (unseen) (73, 19, D) a +0 dire flail of draining (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (73, 26, D) an orb of light (unseen) (73, 27, D) a +3 hand axe of electrocution (unseen) (75, 1, D) a flux talisman