BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a wand of charming (5) (49, 36, D) a staff of fire (unseen) (49, 37, D) a staff of fire (unseen) (50, 12, D) a staff of conjuration (unseen) (50, 13, D) a My Sojourn through Swampland (50, 25, D) a +2 short sword of speed (unseen) (50, 27, D) a black mamba corpse (50, 36, D) a wand of mindburst (7) (50, 37, D) a wand of charming (5) (51, 12, D) 4 scrolls of enchant armour (51, 13, D) a +1 heavy flail (unseen) (51, 25, D) a +3 sling of flaming (51, 36, D) the +7 dagger of Disharmony {protect, ^Fragile rC+ Str+4} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). (51, 37, D) a staff of earth (unseen) (51, 41, D) a +2 battleaxe of freezing (unseen) (52, 12, D) the ring of Mitref {MP+9 Str+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). (52, 13, D) a ring of poison resistance (52, 25, D) a staff of earth (52, 27, D) a water moccasin corpse (52, 28, D) a +0 quarterstaff a +0 animal skin a cane toad corpse a cane toad corpse (52, 29, D) a +2 antimagic rapier a +0 animal skin a spriggan corpse (53, 12, D) an amulet of regeneration (53, 13, D) 4 scrolls of enchant armour (53, 25, D) a staff of death (unseen) (53, 28, D) a yak corpse (53, 36, D) a wand of flame (9) (53, 37, D) a +2 war axe of electrocution (unseen) (54, 12, D) a wand of flame (15) (54, 13, D) the +8 scimitar "Killer Klown's Peril" {flame, ^Fragile rF+ Dex+5} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (54, 24, D) a +4 battleaxe of freezing (unseen) (54, 25, D) a +2 heavy falchion (unseen) (54, 28, D) a skyshark corpse (54, 29, D) a water moccasin corpse (54, 36, D) the +8 sling of the Ancients {heavy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (55, 12, D) a staff of air (unseen) (55, 13, D) the +2 pair of boots of a sewer {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (55, 24, D) a +3 great mace of holy wrath (unseen) (55, 29, D) a +0 heavy hand axe (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (58, 40, D) a +0 dire flail (still there?) a +1 robe of fire resistance (still there?) (59, 37, D) a +2 lajatang of speed (60, 37, D) a staff of air (61, 0, D) a +2 plate armour of positive energy (unseen) (61, 8, D) a wand of acid (6) (61, 16, D) a +1 ring mail of cold resistance (unseen) (61, 26, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (61, 36, D) a +1 leather armour of fire resistance (61, 37, D) a +4 vampiric dagger a +1 robe of willpower the amulet of Nithrumn {-Tele Acrobat rC+ rCorr} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (61, 39, D) a +2 great mace of holy wrath 4 javelins a +0 chain mail (61, 40, D) the ring "Iluenn" {rN+ MP+9 Str+5 Int+3} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). a +0 club a +2 robe of willpower the human corpse of Kirke (62, 0, D) a +3 orcbow of flaming (62, 16, D) +1 fire dragon scales (unseen) (62, 17, D) a wand of charming (6) (62, 26, D) a +6 ring of intelligence (62, 28, D) a basilisk corpse (62, 29, D) a yak corpse (62, 36, D) a +0 dagger (62, 38, D) a +0 battleaxe a +0 scale mail the human corpse of Harold (63, 0, D) a ring of protection from cold (63, 8, D) the Compendium of the Watchman Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Tukima's Dance Hexes 3 c - Summon Ice Beast Ice/Summoning 3 d - Malign Gateway Summoning/Translocation 7 (unseen) (63, 16, D) a +1 pair of gloves of stealth (63, 17, D) a +1 falchion of electrocution (63, 26, D) a +2 orcbow of flaming (63, 27, D) a +3 plate armour of fire resistance (63, 28, D) a cane toad corpse (63, 37, D) a +0 spectral quarterstaff (unseen) (64, 17, D) a +0 quarterstaff of holy wrath (64, 27, D) the staff of the Three Orbs {^Contam rPois rC+ rN+ Int+5 Alch} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (65, 26, D) a +1 chain mail of cold resistance (unseen) (67, 0, D) the staff "Duaxzom" {rElec rCorr Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (69, 0, D) a maw talisman (69, 36, D) the staff of Premature Burial {rN+ Str+4 SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (70, 8, D) a wand of charming (4) (70, 9, D) a +0 dagger a +0 robe a wand of charming (4) (70, 36, D) a +4 spear of distortion (unseen) (70, 37, D) a +0 heavy quarterstaff (unseen) (70, 38, D) an ugly thing corpse (70, 39, D) a shapeshifter corpse (71, 8, D) a +0 dagger a +0 robe the +2 cloak "Ygyv" {rPois} rPois: It protects you from poison. (71, 9, D) a +0 dagger an orc corpse (skeletalised by now) (71, 16, D) a +2 heavy war axe (unseen) (71, 17, D) the +6 quarterstaff "Seunoiqeroy" {drain, Str+6} Str+6: It affects your strength (+6). (unseen) (71, 18, D) a +0 morningstar a boomerang a +0 chain mail an orc corpse (skeletalised by now) (71, 26, D) the ring of Amelioration {rC+ Str+3 Int+3 SInv} [ring of see invisible] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (71, 27, D) an orb of guile (unseen) (71, 28, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 39, D) a shapeshifter corpse (71, 43, D) Sif Muna's Parchment of the Beguiling Door Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Summon Forest Summoning/Translocation 5 c - Discord Hexes 8 d - Disjunction Translocation 8 (72, 8, D) the +7 falchion "Deafaot" {flame, rC++ Int+2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (72, 9, D) a +0 club (still there?) a +0 scale mail (still there?) the Papyrus of Fettered Formation (still there?) Spells Type Level a - Jinxbite Hexes 2 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 an orc corpse (skeletalised by now) (still there?) (72, 16, D) the +0 scale mail of the Stopping Gods {Str+5} Str+5: It affects your strength (+5). (72, 17, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (72, 18, D) a +0 scimitar a +0 plate armour a +0 hand axe a +0 leather armour (72, 27, D) a +0 quarterstaff a +0 robe a book of Callings (72, 36, D) a book of Weapons (72, 37, D) a +4 ring of slaying (72, 39, D) a shapeshifter corpse (73, 9, D) a +0 dagger a +0 robe (73, 17, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (73, 18, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (73, 28, D) a +0 short sword a +0 robe (73, 36, D) a +2 whip of venom (unseen) (73, 37, D) the ring of the Ninety-Nine Runes {MP+9 SInv} [ring of magical power] MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (73, 39, D) a shapeshifter corpse (74, 28, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (74, 39, D) a shapeshifter corpse (75, 1, D) a +0 heavy arbalest (unseen)