BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 8, D) a +0 trident (61, 0, D) a Codex of Conductivity (61, 8, D) a ring of positive energy (61, 16, D) a +1 short sword of freezing (unseen) (62, 0, D) the +2 battleaxe of Unpleasantness {freeze, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (62, 1, D) the amulet "Zagat Uruo" {Reflect Rampage Int-5 Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). (62, 8, D) the +2 flail "Quummuag" {venom, rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (62, 10, D) a +0 trident (62, 16, D) a +3 sling of freezing (unseen) (62, 17, D) a staff of death (unseen) (62, 21, D) an adder corpse a water moccasin corpse (63, 0, D) a staff of air (unseen) (63, 8, D) the staff "Mis Ygh" {Fly rElec rPois Stlth- Alch} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 10, D) a +0 trident a throwing net (63, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) a wand of mindburst (7) (64, 16, D) a +2 leather armour of fire resistance (unseen) (64, 17, D) a +0 battleaxe of flaming (unseen) (64, 21, D) an adder corpse (69, 0, D) a +1 heavy great mace (unseen) (70, 8, D) a +0 vampiric whip (unseen) (70, 9, D) an amulet of regeneration (71, 8, D) a +5 great sword of electrocution (71, 17, D) a ring of ice (71, 19, D) a +2 mace of protection (still there?) a +0 chain mail (still there?) (71, 26, D) a +2 vampiric falchion (unseen) (71, 27, D) a staff of conjuration (unseen) (72, 8, D) a ring of willpower (72, 9, D) the amulet "Zugh" {Spirit rC++ rCorr} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (72, 16, D) a +5 short sword of venom (72, 17, D) a +0 dagger a +0 robe an orc corpse (72, 19, D) a +0 long sword a +0 chain mail a +2 mace of protection an orc corpse (72, 21, D) a +0 orcbow a +0 glaive a +0 plate armour (72, 22, D) a +0 dagger a +0 ring mail (72, 26, D) a staff of fire (73, 1, D) the +0 great sword "Ecavvo Iga" {holy, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (73, 17, D) a +2 great sword of protection (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the +0 leather armour of Disappointment {+Inv rPois Will+} +Inv: It lets you turn invisible. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (74, 3, D) a yak corpse (skeletalised by now) (75, 1, D) a +0 short sword of draining (unseen)