BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 1, D) a +0 quick blade of venom (62, 3, D) a bullfrog skeleton (62, 8, D) a +2 trident of flaming (62, 9, D) a +2 flail of draining (unseen) (62, 11, D) a river rat corpse an iguana corpse (63, 0, D) a staff of death (unseen) (63, 8, D) a +1 heavy orcbow (unseen) (67, 0, D) a staff of alchemy (unseen) (68, 0, D) a +1 battleaxe of flaming (68, 2, D) a polar bear corpse (skeletalised by now) (69, 0, D) a +6 great sword of holy wrath (unseen) (70, 9, D) the staff of the Inferno {*Corrode rElec rPois rC+ Int+8 Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Alch: It increases the power of your Alchemy spells. (unseen) (71, 8, D) a +2 morningstar of protection (71, 16, D) a staff of earth (unseen) (71, 17, D) the staff "Cimm" {+Blink rN+ Air Earth} [staff of earth] +Blink: It lets you blink. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (72, 16, D) the ring of Areih {rN+ Int+4 Slay+3 Stlth+} [ring of positive energy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (unseen) (72, 17, D) the +9 dagger of Attainder {vamp, rElec Str+3 Dex+2} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (73, 16, D) a wand of quicksilver (3) (73, 17, D) the staff of Brutal Revenge {rElec rPois Will+++ Int-2 Dex-4 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. (unseen) (75, 1, D) a +2 kite shield of protection (unseen)