Blejac999 Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 6, D:1) a +0 club (3, 18, D:1) a +0 hunting sling (6, -1, D:1) a +0 club (6, 0, D:1) a +0 club (13, 38, D:1) a +0 spear (14, 43, D:1) a +0 whip (15, 31, D:1) 17 stones (18, 35, D:1) a +0 club (22, 16, D:1) a +0 scale mail (26, 42, D:1) a +0 club (36, 35, D:1) 12 bolts (39, 7, D:1) a +0 robe (41, 4, D:1) a +0 robe (48, 2, D:1) 24 stones (54, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (0, 23, D:2) 12 stones (1, 19, D:2) a stone (2, 20, D:2) a +0 dagger (4, -2, D:2) a +0 leather armour (9, 0, D:2) a +0 whip (10, 1, D:2) a +2 flail of protection a +0 scale mail (13, 26, D:2) 2 poisoned needles a +0 blowgun (17, 29, D:2) a cursed -2 leather armour (21, 12, D:2) a +0 scythe a cursed +0 robe (23, 21, D:2) a +0 club (25, 20, D:2) a +0 club (32, 1, D:2) a stone (32, 18, D:2) a +0 hunting sling a +0 dagger (33, 1, D:2) a stone a +0 club (34, 1, D:2) a stone (34, 29, D:2) a +0 dagger (41, 3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +1 leather armour a +0 flail (1, 1, D:3) a cursed -1 club (2, 1, D:3) an uncursed ring of positive energy (3, 0, D:3) a +0 hand axe (8, 0, D:3) a +0 trident (19, -5, D:3) a +0 club (28, -31, D:3) a +0 chain mail a +0 club a +0 mace (29, -31, D:3) a +0 ring mail a +0 hand axe (32, -32, D:3) 17 arrows (35, -27, D:3) a stone a +0 short sword (40, -22, D:3) a +0 leather armour a +0 club (41, -26, D:3) a stone (57, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (8, -8, D:4) a +0 giant club (13, -11, D:4) a +0 giant spiked club (30, 21, D:4) a +0 robe a +0 dagger (31, -1, D:4) a +0 robe a +0 dagger (31, 1, D:4) 2 tomahawks (31, 2, D:4) a tomahawk (34, 2, D:4) a tomahawk (36, 3, D:4) a tomahawk (37, -9, D:4) the +7 dagger "Qauz" {elec, Str+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+9). (37, -7, D:4) 29 bolts Level 5 of the Dungeon (0, 0, D:5) 26 stones (2, 12, D:5) a +0 shortbow 4 arrows (4, 7, D:5) an arrow (4, 8, D:5) 2 arrows (30, -14, D:5) a +0 shortbow (30, -13, D:5) 10 arrows (32, -9, D:5) an arrow (33, -11, D:5) an arrow (33, -8, D:5) an arrow (33, 14, D:5) 18 sling bullets (34, -9, D:5) 2 arrows (41, 18, D:5) a +0 leather armour (45, 21, D:5) a +1 falchion of electrocution (46, 4, D:5) a cursed -3 flail (46, 6, D:5) a +0 spear (52, 3, D:5) a +0 hand axe a +0 leather armour (53, 0, D:5) a +0 dagger a +0 robe (54, 0, D:5) a +0 club (55, -1, D:5) a +0 club Level 6 of the Dungeon [Shop] Gautt's Antique Armour Boutique a +0 chain mail (121 gold) a +1 cloak of poison resistance (364 gold) a +0 plate armour (621 gold) a +0 robe (18 gold) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} (542 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. a +0 plate armour (621 gold) a +2 large shield (445 gold) a +0 chain mail (121 gold) a +0 robe (18 gold) the +0 plate armour "Zigat Geo" {rElec rN+ Int+6 Stlth-} (1414 gold) It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +0 scale mail (108 gold) (0, 0, D:6) a +0 leather armour (11, -30, D:6) a +0 flail (11, -26, D:6) a +4 hand crossbow of flaming (22, -32, D:6) 19 sling bullets (23, -22, D:6) a +0 spear (29, -30, D:6) a +2 leather armour of poison resistance a +0 flail of protection (44, -9, D:6) a +0 battleaxe (unseen) Level 7 of the Dungeon (0, 0, D:7) a throwing net (16, 12, D:7) a potion of lignification the Ecumenical Temple