Dungeon Crawl Stone Soup version 0.28-a0-20-gdd470a43dd (webtiles) character file. Game seed: 2318768153925802892 965 Blejac999 the Magician (level 8, 0/45 HPs) Began as a Djinni Conjurer on July 26, 2021. Slain by an ogre (33 damage) ... on level 6 of the Dungeon. The game lasted 00:10:06 (6720 turns). Blejac999 the Magician (Djinni Conjurer) Turns: 6720, Time: 00:10:07 Health: 0/45 AC: 4 Str: 6 XL: 8 Next: 38% Gold: 370 EV: 13 Int: 26 God: SH: 0 Dex: 18 rFire + + + SeeInvis . j - +5 flail of Olajept {antimagic, *Rage Int+4 Dex+4} rCold x . . Faith + (no shield) rNeg . . . Spirit . a - +1 robe rPois ∞ Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... Rnd*Rage + (boots unavailable) Stlth ++++...... f - amulet of faith HPRegen 0.15/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, slowed, very slow A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, thin skeletal structure 1, frail 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 370 gold pieces. Inventory: Hand Weapons j - the +5 flail of Olajept (weapon) {antimagic, *Rage Int+4 Dex+4} (You found it on level 5 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). *Rage: It may make you go berserk in combat. Missiles h - 2 throwing nets Armour a - a +1 robe (worn) c - a +0 cloak (worn) Jewellery f - an amulet of faith (around neck) Wands g - a wand of iceblast (8) k - a wand of flame (23) l - a wand of acid (10) Scrolls b - 9 scrolls of identify d - 2 scrolls of teleportation Potions e - a potion of haste i - a potion of curing Skills: + Level 0.7 Fighting + Level 0.4 Maces & Flails + Level 3.4 Dodging + Level 3.5 Stealth + Level 6.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 3d6 1% 2 c - Dazzling Flash Conj/Hex 90% N/A 1% 3 d - Fulminant Prism Conj/Hex 22% 3d13 3% 4 e - Iskenderun's Mystic Conj/Tloc 45% 2d10 3% 4 f - Corona Hex 50% N/A 1% 1 g - Passwall Tmut/Erth 37% N/A 1% 2 h - Spider Form Tmut/Pois 22% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are frail. (-10% HP) Message History The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, p - ogre You miscast Fulminant Prism. You are very lightly contaminated with residual magic. The light around you dims momentarily. You feel yourself slow down. A centaur comes into view. It is carrying a wand of flame (18). Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, ally target, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the centaur!! You kill the centaur! The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #...).......... ####.#......... ...#..#c###. #.####..#.# # #...#.###.# ##...)...# ##.#>#.## ##O....)# #.@#.###..# ##.#.# #.#.. #.#### #.# #.# ... >#. You could see an ogre. Vanquished Creatures A black bear (D:6) A centaur (D:6) An ogre (D:5) A centaur zombie (D:6) A bullfrog zombie (D:6) A jelly (D:5) 2 orc priests 2 gnoll shamans 5 orc wizards A howler monkey zombie (D:6) 11 gnolls 11 adders A white imp (D:5) 2 ufetubi (D:5) 2 adder skeletons (D:5) A worm (D:2) 5 dart slugs 21 orcs 7 bats 8 endoplasms 6 goblins 11 hobgoblins A jackal (D:2) 3 quokkas 6 ball pythons 4 frilled lizards 9 kobolds 8 rats A fulminant prism (D:5) 134 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 137 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Blejac999 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 725 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 725 | D:1 | Learned a level 1 spell: Corona 1114 | D:1 | Reached skill level 4 in Spellcasting 1759 | D:2 | Found a faded altar of an unknown god. 2039 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 2615 | D:2 | Reached XP level 5. HP: 28/35 MP: 0/0 2615 | D:2 | Learned a level 2 spell: Passwall 2944 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 3462 | D:3 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 3462 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 3462 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 3462 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 3875 | D:5 | Entered Level 5 of the Dungeon 4283 | D:4 | Reached XP level 6. HP: 40/40 MP: 0/0 4287 | D:4 | Reached skill level 5 in Spellcasting 5295 | D:5 | Identified the +5 flail of Olajept {antimagic, *Rage Int+4 | Dex+4} 5331 | D:5 | Noticed an ogre 5348 | D:5 | Killed an ogre 5349 | D:5 | Reached XP level 7. HP: 20/45 MP: 0/0 5349 | D:5 | Learned a level 3 spell: Spider Form 5728 | D:6 | Reached skill level 6 in Spellcasting 5933 | D:5 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 5933 | D:5 | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 5933 | D:5 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 5933 | D:5 | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 6281 | D:6 | Reached XP level 8. HP: 38/45 MP: 0/0 6720 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_petra, nrook_campfire, st_stairs_13, minmay_box_of_dots D:3: layout_loops_cross, kennysheep_cross_bottleneck D:4: layout_cave_pods D:5: layout_basic D:6: layout_loops_ring, pdpol_wu_jian_five_deadly_venoms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.9 Stealth | 2 3 | 3.5 Dodging | 3 | 3.4 Fighting | | 0.7 Maces & Flails | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Flail | | | 3 || 3 Cast: Magic Dart | 84 | 94 | 50 || 228 Searing Ray | | 14 | 12 || 26 Fulminant Prism | | 1 | 3 || 4 Use: Potion | 3 | 8 | 2 || 13 Scroll | 1 | 6 | 1 || 8 Stab: Sleeping | 1 | | || 1 Armor: Robe | 1 | 3 | 9 || 13 Dodge: Dodged | 5 | 17 | 16 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6686 | 6492 | 194 | 1204 | 4540 | 6 | 1114.3 | Dungeon | 6686 | 6492 | 194 | 1204 | 4540 | 6 | 1114.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1474 daAuts D:2: 1417 daAuts D:5: 1404 daAuts D:4: 1144 daAuts D:3: 729 daAuts D:6: 516 daAuts