Bloax the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -4,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +4,+2 great mace of protection (63, 1, D) a bottled efreet (67, 1, D) a book of the Warp (69, 1, D) a manual of Bows (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a sack of spiders (73, 2, D) the cursed -2,+1 dagger of the Sun {stab, Hunger+ +Blink +Fly rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you fly. It lets you blink. It greatly speeds your metabolism. It has a curse placed upon it. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (69, 4, D) a giant mite corpse (rotten by now) (70, 4, D) a giant mite corpse (rotten by now) (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2,+0 spear of dragon slaying (63, 9, D) a +4,+2 vampiric sabre (70, 9, D) the ring of Sinatal {Ice Dex+3} [ring of ice] It affects your dexterity (+3). (71, 9, D) a book of Hinderance (72, 9, D) an uncursed staff of air {!a} (7, 10, D) a +0 animal skin a +0,+0 mace (62, 10, D) the Guide on Igneous Combat Magic Spells Type Level Fire Brand Charms/Fire 2 Static Discharge Conjuration/Air 3 Inner Flame Hexes/Fire 3 Lightning Bolt Conjuration/Air 5 Delayed Fireball Conjuration/Fire 7 (70, 10, D) a scroll of brand weapon (72, 10, D) a +4,+1 elven dagger of protection (63, 12, D) a steam dragon corpse a swamp drake corpse (rotten by now) (64, 12, D) a steam dragon corpse (70, 12, D) a +1,+0 elven short sword a +0 elven leather armour (71, 12, D) a +0,+0 elven sabre a cursed +0 elven leather armour (72, 12, D) the +6,+2 great sword of Popular Demand {holy, rF- rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It protects you from cold. a +0 elven leather armour (61, 17, D) an uncursed staff of energy (62, 17, D) a +2 crystal plate armour (64, 17, D) the Volume of Dusty Transmigration Spells Type Level Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Petrify Transmutation/Earth 4 Statue Form Transmutation/Earth 6 (71, 17, D) a +2 troll leather armour (72, 17, D) a lantern of shadows (73, 17, D) an uncursed staff of energy (62, 18, D) the +1,+8 great sword of Okawaru's Hatred {flame, rF+ rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. (63, 18, D) a book of Debilitation (64, 18, D) a book of Transfigurations (73, 18, D) a +0,+0 trident (70, 21, D) a +0,+0 trident 5 tomahawks a merfolk corpse (72, 22, D) a +2,+0 lajatang of speed a +0,+0 bow 10 arrows of flame (70, 23, D) an uncursed staff of summoning {!a} a +0,+0 bow 17 arrows (71, 23, D) an arrow of flame a tomahawk 6 arrows (73, 24, D) an arrow (71, 27, D) a tome of Destruction (72, 27, D) an uncursed ring of poison resistance (73, 27, D) a box of beasts (71, 28, D) a +1,+1 flail of protection (73, 28, D) the Catalogue of Black Rituals Spells Type Level Pain Necromancy 1 Lethal Infusion Charms/Necromancy 2 Simulacrum Ice/Necromancy 6