Bloaxor the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +4,+1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (35, 1, D) a book of Fire (36, 1, D) a +2 dwarven chain mail of cold resistance (38, 1, D) a +5 rod of demonology (9/9) (39, 1, D) a plain deck of changes (40, 1, D) an uncursed ring of teleport control (41, 1, D) the cursed -1,-3 long sword of the Saviour {vamp, +Blink rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It lets you blink. It has a curse placed upon it. (42, 1, D) a +1 plate armour of fire resistance (49, 1, D) a plain deck of defence (50, 1, D) a +3 rod of warding (11/11) (51, 1, D) an uncursed ring of flight (52, 1, D) an uncursed staff of poison (53, 1, D) a disc of storms (54, 1, D) an uncursed ring of flight (55, 1, D) the cursed +2 plate armour of the Merchant {Dex+5 Int+5} It affects your intelligence (+5). It affects your dexterity (+5). It has a curse placed upon it. (67, 1, D) a lantern of shadows (69, 1, D) an uncursed staff of earth (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (36, 2, D) the ring "Asaph" {Hunger- MR++ Int+1 Stlth+} [ring of sustenance] It affects your intelligence (+1). It affects your resistance to hostile enchantments. It makes you much more stealthy. (38, 2, D) an uncursed ring of invisibility (39, 2, D) a book of Spatial Translocations (41, 2, D) the cursed -4 chain mail of Niddair {Str+4 Int+2 Curse} It affects your strength (+4). It affects your intelligence (+2). It may recurse itself. It has a curse placed upon it. (49, 2, D) a +0,+2 dire flail of protection (50, 2, D) the cursed -5 scale mail of the Elephant {rPois} It protects you from poison. It has a curse placed upon it. (51, 2, D) the cursed +0 fire dragon armour of the First Snow {+Inv rF++ rC- Dex+4 Int+2} It affects your intelligence (+2). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It has a curse placed upon it. (52, 2, D) an uncursed amulet of faith (53, 2, D) a book of Air (55, 2, D) a book of Air (75, 2, D) an ornate deck of war (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (73, 3, D) an uncursed staff of cold a -1,+1 orcish dagger a cursed +0 orcish robe (74, 3, D) a +2,+2 orcish short sword a +0 orcish leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction {!d} (61, 4, D) a +3 rod of demonology (10/10) (unseen) (62, 4, D) an uncursed staff of conjuration (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (37, 5, D) a +1,+3 trident of freezing (unseen) (38, 5, D) a +6,+2 bardiche of dragon slaying a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (37, 6, D) a +0 robe (38, 6, D) a +2,+1 anti-magic scimitar a +0,+0 scimitar (39, 6, D) a +1,+3 mace of protection (4, 7, D) a +3 shield a +3 buckler (52, 7, D) a red wasp corpse (53, 7, D) a jumping spider corpse a red wasp corpse (54, 7, D) a yellow wasp corpse (4, 8, D) a +1,+1 hand axe {=f} a +0 leather armour a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) a +0,+0 battleaxe (unseen) (39, 8, D) a +0,+0 long sword (52, 8, D) a red wasp corpse (61, 9, D) a +3,+4 crossbow of flame (62, 9, D) a lamp of fire (63, 9, D) an ornate deck of war (70, 9, D) a +2 scale mail of magic resistance (71, 9, D) a +1,+2 dwarven battleaxe of flaming (72, 9, D) a +2 gold dragon armour (62, 10, D) an uncursed ring of sustenance (70, 10, D) the +1,+1 dagger "Ghuf" {stab, -Tele MR++ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. (72, 10, D) a +0 plate armour of fire resistance (51, 13, D) Vupis' Disquisition on Enchanting Blows and Bruises Spells Type Level Shock Conjuration/Air 1 Sure Blade Hexes/Charms 2 Mephitic Cloud Conjuration/Poison/Air 3 Cause Fear Hexes 4 Enslavement Hexes 4 Poisonous Cloud Conjuration/Poison/Air 6 (54, 13, D) a +1,+2 crossbow of flame (51, 14, D) a +0,+0 orcish scimitar (54, 14, D) a +3,+1 bow of frost (55, 14, D) a book of the Earth (35, 15, D) an ornate deck of wonders (36, 15, D) a plain deck of war (38, 15, D) a +3,+0 falchion of holy wrath (40, 15, D) the +8,+4 flail "Biul" {flame, Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). (42, 15, D) a +4,+1 hand axe of electrocution (43, 15, D) a book of Alchemy (36, 16, D) the +2 pair of gloves "Shyemyos" {rF+} It protects you from fire. (41, 16, D) a +0 leather armour of positive energy (49, 16, D) a -1,+1 orcish short sword (unseen) (50, 16, D) an uncursed ring of sustenance (51, 16, D) a +0,+1 orcish trident a +1,+2 glaive of dragon slaying (51, 17, D) an uncursed amulet of warding (61, 17, D) a book of Wizardry (62, 17, D) a stone of tremors (63, 17, D) the cursed -2,-3 glaive "Testudinebane" {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It has a curse placed upon it. (64, 17, D) the +9 ring mail "Xed Read" {+Fly} It lets you fly. (72, 17, D) a +3 orcish leather armour of poison resistance (73, 17, D) a +1,+0 short sword (49, 18, D) a -1,+1 orcish glaive a +0 orcish chain mail a stone of tremors an orc corpse (rotten by now) (50, 18, D) a +0,+0 dagger (51, 18, D) a -1,+1 orcish club a +0 orcish chain mail (62, 18, D) a +1 crested helmet of see invisible (64, 18, D) the -4,-3 mace of Courage {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (71, 18, D) an uncursed amulet of guardian spirit (72, 18, D) an uncursed staff of power (51, 19, D) a +0,+0 giant club (52, 19, D) a +0,+0 giant spiked club (53, 19, D) a -1,+0 orcish flail (still there?) a +1 scale mail of poison resistance (still there?) (51, 20, D) a +0,+0 orcish flail (unseen) (72, 20, D) a -1,+0 orcish club (unseen) (74, 20, D) a +1,+0 mace of draining (unseen) (53, 21, D) a +5 lightning rod (5/14) (still there?) a +5 lightning rod (5/14) (still there?) a +5 lightning rod (5/14) (still there?) a +5 lightning rod (5/14) (still there?) (64, 21, D) a +0,+2 war axe of freezing (72, 21, D) a -1,+0 orcish flail (unseen) (74, 21, D) a +2,+3 great sword of holy wrath (unseen) (73, 22, D) a +0,+0 hand axe (still there?) a +0,+0 dagger (still there?) (49, 25, D) a +3 chain mail of fire resistance (50, 25, D) a book of the Earth (51, 25, D) a +1,+2 great sword of draining (52, 25, D) a book of the Earth (53, 25, D) a +0,+2 great sword of holy wrath (54, 25, D) an uncursed staff of power (55, 25, D) a +2,+4 flail of draining (50, 26, D) a +2,+7 falchion of holy wrath (51, 26, D) an uncursed staff of poison (52, 26, D) the +4 leather armour of Agatiw {Dex+2 Int-4} It affects your intelligence (-4). It affects your dexterity (+2). (53, 26, D) a +4,+0 vampiric dagger (54, 26, D) a plain deck of war (61, 27, D) a book of Wizardry (62, 27, D) an uncursed staff of cold (63, 27, D) a +0 cloak the +3,+6 scythe "Cedokhlyf" {flame, +Rage rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you go berserk. (64, 27, D) an uncursed ring of protection from cold (65, 27, D) an uncursed ring of flight (72, 27, D) the +1 robe of Sust {rElec} It insulates you from electricity. (73, 27, D) a book of the Dragon (62, 28, D) a +0,+1 scimitar of holy wrath (64, 28, D) a +7,+5 war axe (71, 28, D) an uncursed staff of wizardry (72, 28, D) a stone of tremors (73, 28, D) a +4,+2 dwarven mace of protection (71, 31, D) a +0,+0 mace (unseen) (72, 31, D) a +0,+0 flail (unseen) (73, 31, D) a cursed -3,-2 long sword a +0 cloak (71, 32, D) a +0,+1 dwarven long sword (unseen) (71, 33, D) a +0,+0 flail (unseen) (49, 37, D) a +0,+0 elven long sword (51, 37, D) a +0,+3 crossbow of evasion (52, 37, D) a disc of storms (53, 37, D) a Grand Grimoire (54, 37, D) a +0,+2 bow of flame (59, 37, D) a book of Annihilations (61, 37, D) a +4 ring of evasion (62, 37, D) a scroll of vorpalise weapon (63, 37, D) the Guide on Earthen Benedictions Spells Type Level Sandblast Earth 1 Lethal Infusion Charms/Necromancy 2 Sure Blade Hexes/Charms 2 Stoneskin Transmutation/Earth 2 Poison Weapon Charms/Poison 3 Haste Charms 6 (70, 37, D) a +1,+0 broad axe of draining (71, 37, D) a +3 leather armour of magic resistance (72, 37, D) a +1,+1 dagger of protection (73, 37, D) a +0,+0 longbow of frost (49, 38, D) a bottled efreet (51, 38, D) the ring of Kuelymi {rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). (52, 38, D) a +1,+0 elven short sword (53, 38, D) Goystugg's Guide on the Compass Spells Type Level Shroud of Golubria Charms/Translocation 2 Blink Translocation 2 Portal Projectile Translocation 2 Teleport Other Translocation 3 (59, 38, D) a +0,+2 scimitar (60, 38, D) a book of Unlife (61, 38, D) a +4 ring of strength (62, 38, D) a scroll of vorpalise weapon (63, 38, D) an uncursed staff of wizardry (70, 38, D) a box of beasts (71, 38, D) a +6,+6 flail of holy wrath (72, 38, D) a +2,+3 long sword of holy wrath (50, 40, D) a +2,+0 elven long sword (51, 40, D) a +2,+0 elven scimitar (unseen) (48, 41, D) the cursed +3,+2 war axe of the Vase {distort, Int+1} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+1). It has a curse placed upon it. (49, 41, D) a +0,+0 elven scimitar a +1,+0 elven bow 23 arrows an elf corpse (skeletalised by now) (50, 41, D) a +3,+3 flail of protection (unseen) (60, 41, D) a +0,+2 great sword of distortion (unseen) (61, 41, D) a +2,+1 mace a +0 robe (71, 41, D) a +1,+2 short sword of venom (72, 41, D) a +1,+1 flail of draining (49, 42, D) a +1,+0 elven short sword a +0,+0 hand axe of freezing an elf corpse (skeletalised by now) (50, 42, D) a +4,+2 elven long sword (unseen) (51, 42, D) a +2,+0 elven scimitar (unseen)