BloodyScout Level 1 of the Dungeon (3, 2, D:1) a +0 dagger (8, -3, D:1) a +0 whip a +0 club (11, 1, D:1) a +0 dagger (15, -5, D:1) a +0 leather armour (16, -20, D:1) a +1 dagger of freezing (32, 15, D:1) a +0 dagger (36, -18, D:1) 4 stones a +0 dagger (42, -15, D:1) a +0 mace (46, 9, D:1) a stone (52, 9, D:1) a +0 leather armour (52, 12, D:1) a +0 club (62, -2, D:1) a +0 robe Level 2 of the Dungeon [Shop] Qest's General Store a scroll of enchant armour (97 gold) a scarf of invisibility (156 gold) a staff of alchemy (325 gold) a serpent talisman (390 gold) a scroll of teleportation (39 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a scroll of identify (26 gold) a +0 hand axe (39 gold) a +0 ring mail (52 gold) [Shop] Isoric's Book Emporium a book of Flames (364 gold) a There-And-Back Book (390 gold) a book of Debilitation (364 gold) a book of Dreams (312 gold) a There-And-Back Book (390 gold) a book of Touch (286 gold) a book of the Tundra (390 gold) a book of Spatial Translocations (234 gold) a book of Spatial Translocations (234 gold) [Shop] Heog's Jewellery Emporium (Shop contents are unknown) [Shop] Supnest's Weapon Emporium a +0 quarterstaff (56 gold) a +0 whip (35 gold) a +0 short sword (42 gold) 4 stones (5 gold) a +0 mace (42 gold) the +4 dagger of Experimentation {elec, rF+ Int+2 Dex-4} (487 gold) Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. a +1 quarterstaff of speed (266 gold) a +0 trident (49 gold) a +0 halberd (56 gold) a +0 hand axe (42 gold) [Shop] Urumoeg's Antique Weapon Emporium a +0 falchion (54 gold) a +0 falchion (54 gold) a +0 falchion (54 gold) a +1 dagger of pain (216 gold) a +0 hand axe (54 gold) a +0 hand axe of electrocution (171 gold) a +0 flail (63 gold) a +0 long sword (63 gold) (0, 0, D:2) a +0 leather armour (1, 9, D:2) a +0 leather armour (3, 11, D:2) a +0 club a +0 club (3, 13, D:2) a +4 dagger of venom (unseen) (7, 13, D:2) a +0 leather armour (9, -2, D:2) a +0 dagger (9, 23, D:2) a scroll of enchant weapon (12, 2, D:2) a +0 dagger (14, 3, D:2) a maw talisman (17, 2, D:2) a jackal corpse (27, 3, D:2) a +0 dagger a +0 sling a hobgoblin corpse (28, 2, D:2) a +5 dagger a goblin corpse (28, 3, D:2) a +0 dagger a goblin corpse (33, 3, D:2) a +0 club a +0 dagger (42, -2, D:2) a +0 club (43, 0, D:2) a +0 short sword (48, 1, D:2) a +0 club a +0 sling (49, 38, D:2) a +0 leather armour (51, 42, D:2) 2 stones (55, 8, D:2) 2 stones