Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 205812308643851039 56 BloodyScout the Vexing (level 3, 20/29 HPs) Began as a Revenant Hexslinger on June 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:44 (1210 turns). BloodyScout the Vexing (Revenant Hexslinger) Turns: 1210, Time: 00:02:45 Health: 20/29 AC: 2 Str: 11 XL: 3 Next: 69% Magic: 4/4 EV: 11 Int: 12 God: Gold: 138 SH: 0 Dex: 13 Spells: 1/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} k - a scroll of enchant armour {unknown} l - 4 scrolls of identify {unknown} m - a scroll of brand weapon {unknown} Potions e - a potion of enlightenment {unknown} f - 2 potions of curing {unknown} g - 2 potions of cancellation {unknown} i - a potion of haste {unknown} j - 2 potions of brilliance {unknown} n - a potion of mutation {unknown} Skills: + Level 2.3 Fighting * Level 2.4 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 2.6 Hexes - Level 0.7 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 12% N/A 16% 2 b - Shock Conj/Air 0% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 6% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 71% 4 Dimensional Bullseye Hex/Tloc 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Found an escape hatch in the ceiling. No target in view! 2 gnolls come into view. Found a dagger. The gnoll shouts! x2 The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 spear. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...........# ######........### .............## ..##########.# ..# #.# (.# #.# ..# ###.##### ..# )..j.j..# ..# #.###@####### ..# #.j.........# ..# ######.####.# ..# #.# #.# ###########.### #. ..###.#.............##.### #. .##.....#######........... #. .#....#########.#.#.#####. # #. ................#.#.# #.##. You could see 3 gnolls. Vanquished Creatures 3 adders (D:2) A giant cockroach (D:1) 3 hobgoblins 4 jackals 2 quokkas (D:1) 2 ball pythons A bat (D:1) 5 endoplasms 2 frilled lizards 3 goblins 4 kobolds A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Revenant Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 22/23 MP: 3/3 569 | D:1 | Learned a level 2 spell: Jinxbite 664 | D:2 | Learned a level 1 spell: Shock 664 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 664 | D:2 | Reached XP level 3. HP: 20/29 MP: 4/4 844 | D:2 | Identified the +1 chain mail of Haixt {Str+3} 1210 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_cross D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.4 Fighting | 2 | 2.3 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.7 Action || total ---------------------------++------- Fire: Sling || 134 Armour: Robe || 43 Dodge: Dodged || 57